R.E.P.O.
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Latest version
0.1.5
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0.1.5 — PrefabRef / REPOLib 4.2.0 fallback fix on R.E.P.O. 0.5.0

  • Fixed PrefabRef failed to load "Items/Item Utility ..." console error spam and singleplayer/partner-award readiness failure when REPOLib 4.2.0's ResourcesPatch is skipped due to SteamManagerPatch throwing on R.E.P.O. 0.5.0.
  • Directly cache persistent drone template GameObject instances in DroneAssets.Templates and sync them into RunManager.singleplayerPool, eliminating per-frame PrefabRef.Prefab lookups.
  • Added CustomPrefabResourceFallback (Resources.Load prefix) so custom drone prefabs (and REPOLib network prefabs) resolve cleanly even on unpatched REPOLib 4.2.0.

0.1.4 — R.E.P.O. 0.5.0 compatibility and Japanese localization

  • Fixed R.E.P.O. 0.5.0 startup AmbiguousMatchException on ItemManager.ItemsInitialize overloads.
  • Updated GhostGrounding patch target for R.E.P.O. 0.5.0 (PlayerCollisionGrounded.GroundedCheck with fallback to ColliderCheck).
  • Added Japanese localization (ja / ja-JP) for drone item names (リンクドローンセット (A + B), リンクドローン B, ゴーストドローン, サイレンサードローン) and descriptions, synced live with SemiFunc.LocaleGetCode() and ItemAttributes.RefreshLocalizations (cachedItemName).

0.1.3 — drone delivery and hotbar icon fixes

  • Register the drone catalog during native item initialization and before save loading/truck delivery, instead of relying on a later frame. Rebind missing current-catalog entries without duplicating network prefabs.
  • Protect existing purchase totals, ownership and battery stats from REPOLib's late-registration initialization. Keep all item IDs, Link pair IDs and config keys unchanged.
  • Restore native full-model hotbar icons. Separate the drone's surface glyph from its inventory image, and let each item own its disposable sprite so destroying one drone cannot invalidate every clone's icon.
  • Keep the Link, Ghost and expanded Silencer abilities unchanged. No new required dependencies. All players must update together; actual cross-account multiplayer remains unverified.
  • Already-overwritten and saved purchase history cannot be reconstructed by this update; preserve save backups.

0.1.2 — Link towing and general-purpose tether beta

  • Link now accepts weapons, tools, other grabbable physics objects and living enemies with native physical bodies, as well as carts and valuables. Players, player bodies/heads, equipped items and drones are excluded.
  • Cable length auto-fits the attachment gap instead of always leaving maximum-range slack. Grabbing one cargo endpoint slowly reels the cable; idle/two-held/enemy links do not reel, and blocked reeling pauses.
  • New-install connection range is 6m. Existing host settings and all item/save pairing IDs are preserved; existing users can choose 6m without deleting configs/saves.
  • Added physical enemy tugging with an additional 1–2%/second battery cost on the enemy half. No auto-stun, mass/gravity alteration or AI disabling; natural enemy behavior remains a beta playtest target.
  • Bound supplemental tension impulses and release on extreme/prolonged stretch rather than repeatedly pulling after an external teleport. Off/on recovers; shared cart-chain solver leases preserve other writers.
  • Host snapshots now include fitted/reeling cable length. Update every player to 0.1.2; actual host/guest gameplay remains unverified.

0.1.1 — expanded Silencer beta

  • Expanded Silencer Drone: attach to valuables, items/weapons, carts, players or enemies; reduce their own special/impact/loop sounds and emitted enemy investigation radius.
  • Player attachment covers body sounds and in-game voice/TTS playback. Enemy attachment quiets the enemy itself, without reducing its hearing. Carried weapons keep separate sound ownership.
  • Restore native playback volumes on detach/power loss without compounding the multiplier or editing global mixers. Damage, recoil, value, weight and durability remain normal. Actual multiplayer voice remains unverified.
  • Extended authenticated host snapshots with player target identity and stable player/tumble anchor coordinates. Actual multiplayer voice/actor attachment remains unverified.
  • Kept shop/save IDs and config keys stable for upgrades from published 0.1.0. All players should update together.

0.1.0 — public test-play beta

  • Added Link Drone A/B kits with physical cart/cargo linking and per-save pairing.
  • Added Ghost Drone: player-only cargo pass-through, safe collision restoration and per-valuable extraction holding.
  • Added Silencer Drone: scoped impact/scrape audio attenuation and reduced enemy investigation radius without weight/value/durability changes.
  • Reused native shop items, use controls, inventory, batteries and models, with distinct colors and glyphs instead of a new text HUD.
  • Host-authoritative settings and effect snapshots; multiplayer and late-join testing remains explicitly experimental.
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