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Decompiled source of BetterWeaponBalanceUpdated v1.2.37
BetterWeaponBalanceBeta.dll
Decompiled 11 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("GameRepoTestMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("GameRepoTestMod")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("65c072bf-987c-4c0c-9832-78dbc8deeb85")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("ru.u2vr.betterweaponbalance", "BetterWeaponBalance Mod", "0.1.0")] public class Program : BaseUnityPlugin { public static ConfigEntry<int> PistolBullets; public static ConfigEntry<int> ShothgunBullets; public static ConfigEntry<int> ItemGunLaserBullets; public static ConfigEntry<int> TranqBullets; public static ConfigEntry<int> CrossbowBullets; public static ConfigEntry<int> ZapperBullets; public static ManualLogSource Log; public static bool newWeaponLooged; public void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Expected O, but got Unknown //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Expected O, but got Unknown //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Expected O, but got Unknown //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Expected O, but got Unknown //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Expected O, but got Unknown Harmony val = new Harmony("ru.u2vr.betterweaponbalance"); PistolBullets = ((BaseUnityPlugin)this).Config.Bind<int>("AMMO", "Pistol (game def 8, mod def 10, dmg 100)", 10, new ConfigDescription("", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>())); ShothgunBullets = ((BaseUnityPlugin)this).Config.Bind<int>("AMMO", "Shothgun (game def 4, mod def 6, dmg 300)", 6, new ConfigDescription("", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>())); ZapperBullets = ((BaseUnityPlugin)this).Config.Bind<int>("AMMO", "HandLaser (game def 4, mod def 8, dmg 150)", 8, new ConfigDescription("", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>())); TranqBullets = ((BaseUnityPlugin)this).Config.Bind<int>("AMMO", "Tranq (game def 5, mod def 10)", 10, new ConfigDescription("", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>())); CrossbowBullets = ((BaseUnityPlugin)this).Config.Bind<int>("AMMO", "Crossbow (game def 12, mod def 20)", 20, new ConfigDescription("", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>())); ZapperBullets = ((BaseUnityPlugin)this).Config.Bind<int>("AMMO", "Zapper (game def 6, mod def 10)", 10, new ConfigDescription("", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>())); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Better Weapon Balance Mod loaded!"); Log = ((BaseUnityPlugin)this).Logger; } } [HarmonyPatch(typeof(ItemGun), "Update")] public class ItemGun_Update_Patch { public static void Prefix(ItemGun __instance) { ItemBattery val = default(ItemBattery); if (!((Object)(object)__instance == (Object)null) && ((Component)__instance).TryGetComponent<ItemBattery>(ref val)) { bool flag = false; if (((Object)__instance).name.Equals("Item Gun Handgun(Clone)")) { val.batteryBars = Program.PistolBullets.Value; flag = true; } else if (((Object)__instance).name.Equals("Item Gun Shotgun(Clone)")) { val.batteryBars = Program.ShothgunBullets.Value; flag = true; } else if (((Object)__instance).name.Equals("Item Gun Laser(Clone)")) { val.batteryBars = Program.ZapperBullets.Value; flag = true; } else if (((Object)__instance).name.Equals("Item Gun Tranq(Clone)")) { val.batteryBars = Program.TranqBullets.Value; flag = true; } else if (((Object)__instance).name.Equals("Item Gun Shockwave(Clone)")) { val.batteryBars = Program.ZapperBullets.Value; flag = true; } else if (((Object)__instance).name.Equals("Item Gun Stun(Clone)")) { val.batteryBars = Program.CrossbowBullets.Value; flag = true; } else if (((Object)__instance).name.Contains("Item Gun") && !Program.newWeaponLooged) { Program.Log.LogInfo((object)"NEW WEAPON <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<"); Program.Log.LogInfo((object)((Object)__instance).name); Program.newWeaponLooged = true; } BatteryVisualLogic val2 = default(BatteryVisualLogic); if (flag && ((Component)val).TryGetComponent<BatteryVisualLogic>(ref val2)) { val2.BatteryBarsSet(); } } } }