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1.0.1
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South Florida

South Florida

South Florida, the Skater XL street map created by B-Row, commissioned and ported to skate. by AltDoug through ReSkate.

Miami-style streets, plazas and ledges, Lot 11 under the I-95 overpass, the beachfront, downtown towers and Ramp 48, the hidden indoor park.

Map of South Florida

What's in it

  • The whole map: streets, buildings, trees and plants, benches and street furniture.
  • You spawn at Lot 11, under the highway, where B-Row put the spawn.
  • 13 fast-travel bus stops, named after the spots: Lot 11, Two Block, Court House, Jungle, Triangle, BrandsMart, Banana Peels, Miami Heat Stadium, White Ledges, Ghetto Ledges, Citi Bank, Hyatt and Ramp 48.
  • B-Row's grind rails, plus automatic rails on ledges, curbs and rails.
  • Pause-menu map.

Requirements

  • skate. (Steam) launched through ReSkate (v1.0.2 or newer, for the game build it supports).
  • About 1.5 GB of disk space.

Install

  • With a Thunderstore mod manager: install it, then launch through ReSkate.
  • By hand: unzip into <skate. folder>\Mods\South-Florida\, so that reskate-levels.json sits directly in that folder. Start the game with ReSkateLauncher.exe; South Florida shows up in the map list.

To uninstall, delete the folder.

Troubleshooting

  • The map isn't listed: check that ReSkate supports your game build (the launcher says so), then read <skate. folder>\logs\ReSkate.log.
  • Loading takes a few seconds longer than the small maps: the map streams in 200 m cells.

Known issues

  • Some automatic grind rails may sit on edges you can't reach, or be missing on a few ledges.

Credits

  • Created by B-Row. South Florida was made for Skater XL (mod.io).
  • Commissioned and ported by AltDoug, who owns the map and made this skate. version: fast-travel stops, lighting fixes, loading screen and pause map.
  • ReSkate and ReSkate Studio by Dingo-Shenanigans and the ReSkate team (GPL-3.0).
  • Spotbuilder by zeex64 (BundleRipper, GPL-3.0), used to convert the Skater XL map to Blender.
  • Cover and loading-screen art: generated with Higgsfield AI (GPT Image 2.5) from a render of the map.
  • Built with AI: the conversion scripts, build pipeline and edits were made with Claude Code (Anthropic, Claude Opus 5.5), directed and tested by a human.
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