ReSkate
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Latest version
1.0.3
Last Updated
First Uploaded
Downloads
5.3K
Likes
0
Size
925MB
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Changelog

1.0.3

  • Lighter on memory, same look: the map's over-detailed small props (fire hydrants, dock chains, metal plates, bins, benches, a guard rail) now share one mesh per kind, and the hydrant and guard rail are simplified within 1 mm. The package is 210 MB smaller and the far-view detail about half as heavy. Rail and edge colliders are lighter too (within ~1 mm), so grinds feel the same.
  • Built with the latest ReSkate Studio; tested on ReSkate 1.0.7.
  • If you still fall at the spawn or your skater is invisible, please send logs\ReSkate.log and say whether you run cosmetic mods.

1.0.2

  • The sea is now skate.'s own ocean water out to the horizon, instead of the flat Skater XL water plane. Under it the seabed now slopes down from the beach, so the shallows look right.
  • Another fix for 4 GB graphics cards (falling at the spawn, the skater never landing or invisible): B-Row's 7 km water plane used to stretch the map's streaming grid across the whole sea (1,008 cells); with the native ocean the map is 61 cells, so far less has to stay loaded around you. The city looks the same on stronger cards. If you still have trouble, please send your logs\ReSkate.log.

1.0.1

  • Fixed the flower beds rendering as plain white shapes: B-Row's flower clusters now show their colours (gazanias and ice plant) with proper cut-out leaves.
  • Night lighting: the street lamps, the arena plaza and logo, and Ramp 48's rooftop floodlights switch on at night (and in night weather) and stay off by day. B-Row's warm sun no longer shines at night.
  • Lighter on video memory: the far-away view of the map that stays loaded at all times is about 75% lighter, with no visible difference up close. This is for players on 4-6 GB graphics cards, where ReSkate keeps the game's own 520 MB mesh budget and the map could fail to load around you (falling through, never landing). If that still happens to you, please send your logs\ReSkate.log.
  • Removed two street lamps that lit tree canopies lime green at night near Lot 11.

1.0.0

  • First release: the full South Florida map from Skater XL, built with ReSkate Studio.
  • Spawn at Lot 11 under I-95, B-Row's original spawn point.
  • 13 fast-travel bus stops named after the spots, including Ramp 48, the hidden indoor park.
  • B-Row's grind rails, plus automatic rails on ledges and rails the original didn't cover (duplicates removed).
  • Ramp 48 lighting fixed: B-Row's specular-only lights are left out, so the park isn't blinding.
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