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South Florida
South Florida from Skater XL, by B-Row; commissioned & ported by AltDoug. Now alive: traffic, pedestrians, a city bus, lit nights, real surface sounds and 19 fast-travel stops.South Florida

South Florida, the Skater XL street map created by B-Row, commissioned and ported to skate. by AltDoug through ReSkate.
Miami-style streets, plazas and ledges, Lot 11 under the I-95 overpass, the beachfront, downtown towers and Ramp 48, the hidden indoor park.

What's in it
- The whole map: streets, buildings, trees and plants, benches and street furniture.
- You spawn at Lot 11, under the highway, where B-Row put the spawn.
- 19 fast-travel bus stops, named after the spots: Lot 11, Two Block, Court House, Jungle, Triangle, BrandsMart, Banana Peels, Miami Heat Stadium, White Ledges, Ghetto Ledges, Citi Bank, Hyatt, Ramp 48, Bayshore Stairs, Blue Hubba, City Hall, MLK Ledges, North Miami Beach High Hubba and Dunedin High.
- A living city: cars and a city bus on the streets and pedestrians downtown, following the game's own traffic setting (off / light / busy).
- Night that looks lit: soft street-lamp pools, glowing ceiling lights in the garage, under I-95 and the other covered spots; skate.'s own ocean off the beach.
- The parking garage on all its levels, with parked cars and DIY spots (kicker, flat bar, wedge, manual pad, ledge, a rail down a car ramp). On the roof: a kicker to gap a parked taxi.
- Solid ground and walls: the spots where you sank in and the buildings you could walk through have real collision.
- Sound: gulls, overpass traffic, the shore, crowds at the arena and plazas, the garage; rails, ledges, wood and grass each sound like what they are.
- B-Row's grind rails, plus automatic rails on ledges, curbs, rails and the parked trucks.
- Pause-menu map.
Requirements
- skate. (Steam) launched through ReSkate (v1.1 or newer, for the game build it supports).
- About 1.5 GB of disk space.
Install
- With a Thunderstore mod manager: install it, then launch through ReSkate.
- By hand: unzip into
<skate. folder>\Mods\South-Florida\, so thatreskate-levels.jsonsits directly in that folder. Start the game withReSkateLauncher.exe; South Florida shows up in the map list.
To uninstall, delete the folder.
Troubleshooting
- The map isn't listed: check that ReSkate supports your game build (the launcher says so), then read
<skate. folder>\logs\ReSkate.log. - Loading takes a few seconds longer than the small maps: the map streams in 200 m cells.
Known issues
- On 4 GB graphics cards the map may still fail to load around the spawn (falling, the skater never landing).
1.0.2 targets this; if it happens to you, please send your
logs\ReSkate.log. - Some automatic grind rails may sit on edges you can't reach, or be missing on a few ledges.
- Night has thousands of small lights now; frame rate on low-end cards at night is not measured yet. If night is slow for you, say so with your graphics card.
- The BrandsMart stairs under the canopy are still dark at night.
- The yacht has no collision yet (you pass through it).
- If you sink into the ground or walk through a wall somewhere, please send the spot (or a clip) and your
logs\ReSkate.log.
Credits
- Created by B-Row. South Florida was made for Skater XL (mod.io).
- Commissioned and ported by AltDoug, who owns the map and made this skate. version: fast-travel stops, traffic and pedestrian routes, night lighting, surface sounds, grind and collision fixes, parked cars and DIY spots, loading screen and pause map.
- ReSkate and ReSkate Studio by Dingo-Shenanigans and the ReSkate team (GPL-3.0).
- Spotbuilder by zeex64 (BundleRipper, GPL-3.0), used to convert the Skater XL map to Blender.
- Cover and loading-screen art: generated with Higgsfield AI (GPT Image 2.5) from a render of the map.
- Built with AI: the conversion scripts, build pipeline and edits were made with Claude Code (Anthropic, Claude Opus 5.5), directed and tested by a human.