ReSkate
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Latest version
0.3.16
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Changelog

0.3.16

  • Strengthen release-only obfuscation of detector, tracker, metadata and rules using scoped local-symbol renaming, cached runtime string decoding, branch inversion and a module initialization dispatcher.
  • Preserve readable source modules and existing gameplay, settings, rewards and icon.

0.3.15

  • Enable Return to starting flag on turn start by default. Explicitly saved Off preferences remain Off.
  • Update the option description and player guide to reflect the default.

0.3.14

  • Add a saved local Auto / Regular / Goofy base-stance selector under Detector, allowing players to correct reversed FS/BS labels when the reported stance is wrong.
  • Show the stance reported by ReSkate alongside the selector. Auto preserves the existing API behaviour; each player controls their own override.
  • Preserve the existing mirrored spin conversion and switch handling, Impossible foot identities, rules and payouts.

0.3.13

  • Accept native front-foot/back-foot direction identifiers specifically for Impossible tricks in server validation.
  • Show Front Foot and Back Foot in captured trick names while preserving distinct matching identities.
  • Update clients and host/server together to receive the validation fix. Other rules and payouts are unchanged.

0.3.12

  • Revert the custom throwdown art setting to the original default; retain the MSC package icon.
  • Obfuscate detector, tracker, metadata and rules modules in the installable package by stripping comments/formatting and encoding string literals. Readable originals and the packaging script are supplied in the source archive.
  • No gameplay, payout, menu or other settings changes.

0.3.11

  • Replace the package icon with the supplied MSC logo and set the throwdown art reference to its supplied path. Native card display still requires the image to be registered as a game asset.
  • Rewrite the player README and installation guide around installation, controls, rules, rewards and current limitations.
  • Explicitly document unsupported underflips and API limits affecting trick modifiers.
  • Preserve the card type, gameplay, payouts, menus and all other settings.

0.3.10

  • Copy Belly Slide 0.1.5's populated native throwdown HUD and Quit panel publication into MSC S.K.A.T.E. for every active participant, with MSC turn/letter data.
  • Stop publishing native setup alongside an active match, matching Belly Slide's waiting-to-playing transition.
  • Revert the 0.3.9 forced markers=true change. Existing host match restrictions and Insert Leave/End controls remain unchanged.
  • No changes to server authority, trick detection, turn rules, rewards, networking or match actions.

0.3.9

  • Keep native match-panel activity presence enabled for all active players, including joined clients, matching the working Belly Slide panel ownership. The official 2.1.2 UI presence gate depends on match.markers; previously, allowed session markers disabled the native panel ownership on guests.
  • Preserve Insert Leave/End confirmations and the native Quit/Start/Leave event handlers, lobby list, server authority, turn logic, trick detection and rewards.
  • Runtime limitation: to keep guest Quit accessible, normal session markers/Return are blocked while the match is active even if the host option allows them. The saved host rule is not modified; this needs a ReSkate runtime fix to decouple activity-menu presence from the marker restriction.
  • Local tests are synthetic; live multi-client Quit rendering remains to be verified.

0.3.8

  • Align native MSC match-panel publication with the working Belly Slide v0.1.2: use the stock spot theme, render the populated match details panel only during play/results, include the exact Quit caption, Steam portraits, ranks and player/timer settings, and accept Quit for the active match even when the native event omits its mode.
  • Restore Insert-menu Leave and host End with their original confirmation dialogs; keep the native waiting-card Start/Leave and native match-panel Quit, without reintroducing the keyboard/controller lobby shortcuts or duplicate Insert Start.
  • No changes to server authority, payouts, trick detection, match restrictions or gameplay rules. In-game native UI remains to be verified.

0.3.7

  • Use native throwdown waiting-card Start/Leave and match-panel Quit/End controls. Native host Quit routes through the existing server-authoritative cancel operation; other participants keep the existing leave path.
  • Remove duplicate Enter/Start and Escape/Back fallback shortcuts, Insert-menu match Start/End/Leave buttons and the duplicate D-pad panel command. Keep the Insert game preferences, lobby roster overlay and server match/turn logic unchanged.
  • Wire protocol 5 and rules revision 21 unchanged. In-game native Quit/End behaviour still requires verification.

0.3.6

  • Add host-frozen Enforce stock physics during game in Insert > Additional Rules, default On. All active participants retain the official stock-physics request through their turns; eliminated/leaving players restore their own tuning. Prepare stock tuning before play; do not arm the detector before stock_ready.
  • Keep preparation holds scoped to the 3-second countdown; releasing the hold at GO no longer releases host-enforced physics.
  • Use the high-resolution title_large font for large countdown and win/loss headlines instead of enlarging the small default font.
  • Server diagnostics use reskate.log exclusively: no file reads, writes or rotation attempts on the server. Client diagnostic files remain unchanged.
  • Freeze the real participant roster at Start. Eligible finished matches award 100 MSC per opponent through the optional trusted MSC server wallet bridge. Cancelled/unplayed games do not earn rewards. Only a confirmed durable wallet receipt is displayed as paid.
  • Include a separate optional six-file MSC server source patch, ledger tests and application instructions. No existing server source or executable was changed; this bridge must be applied/rebuilt for real wallet credit.
  • Protocol 5, capture/rules revision 21: update clients and authority together. Native ledger, bridge syntax and patch application checks pass; full patched-server/live payout integration remains unverified.

0.3.5

  • Hold the local turn owner during the server-timed three-second preparation interval, block skating input, and draw a large centred 3-2-1/GO countdown. Official hold requires a plugin-scoped stock-physics request; restore the player's tuning before active skating and release all holds on exit, stale authority, epoch change and unload.
  • Retire finished native activity/flag ownership immediately. Results live in an independent non-blocking overlay, and cannot hand off a fresh flag prematurely. Correlate placed/left events by game ID and ignore delayed cleanup from retired games.
  • Keep the documented native open/setup/placement/waiting/Start flow without a duplicate flag.begin. Publish an interim waiting document while authority connects. Add a compact waiting overlay with player count and Enter/Start plus Escape/Back controls when the native waiting model fails to render. Insert Start/Leave remain available.
  • Use a supported D-pad Left custom pause-panel Leave prompt instead of the unsupported face-button command binding.
  • Add server-confirmed animated win/loss cards; winners receive a bounded cosmetic dollar-bill shower. No points or currency are awarded. Result snapshots do not replay animations; new setup clears the old result.
  • Real official sandbox integration passes two clients plus authority through consecutive matches on both pinned runtimes. Pure Luau presentation and existing detector tests pass. Live game rendering/native-model recovery remain unverified.
  • Protocol 5 and capture/rules revision 20 unchanged. Existing 0.3.4 authority is compatible; update clients for these fixes.

0.3.4

  • Track per-attempt on-board origin and air/grind movement through physical completion. Landing on foot fails without requiring a native runout increment, during capture or pending settlement.
  • Preserve ordinary on-foot jumps/walking and ignore their unrelated generic failure signals. A dismount first observed after the 350 ms settlement boundary cannot retroactively fail a landed trick.
  • Intentional boneless/no-comply transitions retain the short launch grace but must return to on-board movement within the existing 700 ms allowance. Remaining on foot fails.
  • Move the match overlay to the upper left at scaled (22, 75), remove all background rectangles and show result flashes on player text. Suppress duplicate native in-match text slots while retaining native activity ownership, setup, waiting, pause panel and results.
  • Add foot-origin, plant-return, transparent HUD/document and idempotent authority failure regressions. Pure Luau tests pass; live acceptance remains required.
  • Protocol 5 unchanged; capture/rules revision 20. Update all clients and authority together.

0.3.3

  • Remove automatic spectating, its Insert toggle and stored-preference reads. The plugin no longer calls the spectate API during turns or cleanup.
  • Simplify capture acceptance: fixed 350 ms settlement does not wait for ticker quiet; nameless partial rows do not veto named tricks. Unknown named tricks still reject.
  • Remove blanket tumble-magnitude and heading-jump vetoes; preserve tracker rotation completeness, landing/bail checks and exact canonical comparison of order, stance, direction, spin and reported modifiers.
  • Capture/rules revision 19, protocol 5. Update all clients and authority together; no active-match migration.

0.3.2 — 2026-10-26

  • Audited all 190 source-derived native identities and all 351 native-name mappings with exhaustive Luau assertions; results are in TRICK_COVERAGE.md.
  • Preserve native ground-grab category while treating two ground-grab identities as supported grounded captures, rather than discarding them as airborne-only grabs.
  • Ignore known non-S.K.A.T.E. offboard, target, collectible and wipeout observations before identity validation. Unknown native names still reject explicitly; no speculative identity mapping.
  • Limit: The official Luau API supplies trick ticker writes, not the MSC native trick-object history. Complete detection of every move, including complex modifiers and handplants, cannot be certified without live comparisons or additional official API evidence.
  • Capture/rules revision 18, network protocol unchanged at 5. All participants and authority should update together; no active-match migration.

0.3.1 — 2026-10-26

  • Explicitly close the Insert Leave/End confirmation on every button response, releasing dialog input ownership.
  • Correlate late runouts with a pending landing, including a bounded extended watch when the skater goes off-board immediately after touchdown; actual mid-attempt foot landings fail independently of the free-roam rule.
  • Recover the capture boundary from the official Boneless/No Comply launch event, even after a brief off-board state or without a preceding ride-state sample.
  • Host-frozen Allow dark catches / dark flips rule (default Off); reject disallowed modifiers and merge native dark-catch ticker suffix revisions instead of appending duplicate tricks.
  • Flash the letter-box background green/red for server-authoritative turn outcomes (success, mismatch, failure, timeout).
  • Optional Insert Force spectate when not your turn (default Off), released on own turn/exit.
  • Added synthetic Luau regressions for the above. Protocol 5, capture/rules revision 17; all clients and authority must update together.

Unverified: native input/dialog exercise, hosted/dedicated multiplayer and controlled live MSC comparison; no native binaries or upstream changes.

0.3.0 — 2026-10-26

  • Decoupled physical touchdown and stable ground tracking from corroborating score events; stopped later movement invalidating finished captures.
  • Added result identifiers, bounded authority receipts and idempotent attempt retransmission.
  • Correlated runouts with the active landing interval and filtered verified irrelevant observations before evidence rejection.
  • Added client-side plugin log files with rotation and detailed bounded capture history; dedicated server prints to standard log where its file API is unavailable.
  • Added confirmable Insert Leave / End actions and extended Luau adapter regressions.
  • Protocol 4, capture/rules revision 16; coordinated update required.

Known unverified: controlled game capture parity, two pinned official runtime integration tests, and dedicated file-output support.

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