All mods
Keep a portion of your Desesperado stacks upon death and stage transition when playing bandit.
Last updated: a year ago
Set of 20-ish items designed to make you think a little bit.
Last updated: a week ago
Allows configuring of which difficulties appear for selecting. Fixes scrolling and increases panel width.
Last updated: a year ago
Adds Johnny from the Guilty Gear series as a playable character.
Last updated: 3 months ago
Gives the ability to drop/scrap items and drop equipment and coins. (Can be configured)
Last updated: a year ago
Stop ramp cheese. That's it, that's the entire mod.
Last updated: a year ago
Reduces Loader's health and armor to the default health that medium survivors use.
Last updated: a year ago
Restores Happiest Mask to its Risk of Rain 1/Returns glory
Last updated: a year ago
Small tweaks to hordes of many
Last updated: a year ago
Allow the director to select multiple types of monsters, bosses and/or elites per wave.
Last updated: 3 months ago
[SotS : tweak + fix] Makes Prime Meridian less painful in multiplayer by adding a revival method; Fixes Geodes throwing NullReferenceException in multiplayer when a player is dead (pre-1.3.6) — [ server-side ]
Last updated: a year ago
Slight rebalance to make bad items at least feel impactful and make item scaling intuitive
Last updated: 3 weeks ago
More Acceptable Scrappers
Last updated: a year ago
This mod adds everyone's least favorite survivor from Risk of Rain Returns, in all of his stupid glory. He's not a good survivor, but that's the point.
Last updated: a month ago
Mirrors the richest player money to all players on stage start.
Last updated: a year ago
Informs you (and the rest of the lobby) in chat when you waste a Sale Star. Server-side and configurable!
Last updated: a year ago
Wildbook's TooManyFriends recompiled for SotS. Increases max lobby size for 16, allowing for big lobbies.
Last updated: a year ago
Tier 2 elites can spawn (with configurable restrictions) before looping
Last updated: a year ago
Chef's Kiss now has better effects with more cooking buffs.
Last updated: 3 months ago
Removes certain enemies intentionally missing first attack if they aren't visible on screen. Serverside.
Last updated: a year ago
Enemies gain highly accurate movement prediction.
Last updated: a year ago
Fixes The False Son event on Prime Meridian softlocking with more than 4 players.
Last updated: a year ago
Reworks Growth Nectar to greatly buff all organic allies & spawn a friendly guardian
Last updated: a year ago
Vanilla-compatible tweaks to basegame content. Some are server-side, some are client-side. Every feature can be toggled in the config!
Last updated: a month ago