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Multiple pings per player, permanent pings, optional additional info on pings, etc. Based on the deprecated "Pingprovements".
Queue items to auto-pick from Command essences, with named saves. Updated for RoR2 1.5 (Hallowed and Hex tiers).
Adds 2 seconds to Acolyte's Dark Summons per Lysate Cell and removes Lysate Cell's extra Special charges. Raises Anima Harvester form stats by 20%.
[Vanilla Compatible] Adds 40+ skin recolors for vanilla characters and 30+ skin recolors for modded characters. A lot of them based on RoR:Returns palettes. Unlocked by beating alt endings or alt game modes.
A complete balance overhaul for a much more fast-paced and challenging game with much less autoplay. Check out the mod page for more information. Extremely configurable.
Makes Access Nodes a chance to spawn on stage 3, instead of guaranteed. Still guaranteed later in the run.
Adds 80 unlockable skins to the game, 4 for each survivor, which are locked behind various conditions
Adds a Mods button to the main menu and pause menu. Browse every installed mod, see its info, and change its config settings in-game.
Chests and Shrines of Chance work per player and drop 3-item choice orbs of the same rarity. Once the teleporter is charged, the timer stops and dead players come back. Multiplayer: everyone needs the mod.
CorpseBloomReborn updated for Hallowed Concept: reserve-based Corpsebloom with a working reserve bar.
A hovering summoner-sorcerer with Cinderlings, an Ossuary Regent, alternate spells, and three unlockable outfits with matching summons and effects. Public beta; Starstorm 2 is optional.
Instance-based loot for Artifact of Sacrifice + Artifact of Command. Every player gets their own Command cubes from kills, chests, bosses and events, with balanced drop rates. Updated for RoR2 1.5. Rebindable hotkey (F3) pulls cubes to you.
Restores AddFoVSettings compatibility with the current Risk of Rain 2 camera system: custom FOV works again, and sprint FOV off stays steady.