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HalcyonKnight
Reworks Halcyonite to be a bit harderHalcyonKnight
Makes the halcyonite fight more dynamic and harder
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General:
- Stun cooldown: 5s
- Freeze cooldown 5s
- Can no longer be hitstunned
- Enters whirlwind over the edge
- Movement speed: 6.6 -> 9
- Prioritizes players
- Passively spawns golems if spawned after beating the TP event
- Way more tiny changes
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Shrine:
- Halcyonites spawned from shrines count as bosses
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Whirlwind:
- Increased speed by 50%
- Increased cooldown: 10s -> 15s
- Speed: 30 -> 40
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Poke:
- Minimum distance: 0m
- Increased vertical hitbox size: 5m -> 6m
- Decreased width: 4m -> 2m
- Decreased hitbox length: 13m -> 12m
- Max distance: 20m -> 18m
- Attack speed: -30%
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Swipe:
- Mostly redone to make sure you can jump over it
- Halcyonite can now move during this attack
- Hitbox length: 14m -> 15m
- Max distance: 15m -> 10m
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Laser:
- Increased laser count: 3 -> 5
- Below 50% hp: 3 -> 15
- Interrupts when you get close
- Decreased time to activate: 3s -> 1.5s
- Minimum distance: 10m
- Aoe: 4m -> 0.5m
- Damage: +100%
Contact
For questions or bug reports, you can find me in the RoR2 Modding Server @Onyx