a lot less garbage for the game to clean up: XP that comes in all the time (orbs, kills, Prayer Beads) no longer makes new big numbers every time
many levels at once are worked out together instead of one by one, an XP multiplicator just above 100% no longer stutters on big kills
the ring of light, the flash of the Prayer Beads and the sound of a level up show once a second at most, each of them with its own interval and a switch to turn it off (section "Effects")
fixed kills giving next to no XP late in a run, once the XP of a single kill got bigger than the game can count (around stage 80, a lot sooner with monsters that level past 99)
2.0.1
added a debug key that drops a Brittle Crown (F4), off by default like the other two
the mod shows its icon in the Risk of Options menu now
the config file is called 360gaggi.UncapPlayerLevel.cfg now, your settings are taken over from the old one
2.0.0
updated for game version 1.5.0 (needs ProperSave 3.1.1 or newer if you use it)
rewrote the whole thing, no more IL hooks that break with every game update
multiplayer: clients now get the real level and XP bar, everyone needs this version
Longstanding Solitude gives the same share of a level per chest as vanilla again (was only about a third of that)
Longstanding Solitude gives one free unlock per level gained, not just one per level up
Longstanding Solitude only turns into a Pearl at your max level now, or at the new "Pearl level" setting
Prayer Beads are back: they level past 94 now and have their own settings
added debug keys that drop Prayer Beads (F2) and Longstanding Solitude (F3), off by default
fixed "Max level" and "How many levels per level up" not working right together
fixed levels never getting more expensive with a very low "Initial level cost"
fixed a freeze when the XP multiplicator is 100% and a lot of XP comes in at once
team_set_level works past 94
no longer needs R2API
1.3.0
fixed the solitude issue once we reach ulong cap
1.2.0
reworked whole mod so it works with ILHooks now (prolly still got some things wrong but oh well)
Removed beads for fututre release
Works for both single and multi but clients in multi stay lvl 1 visually (idk why will fix later)
1.1.0
works with ProperSave now
added Risk of Options menu
1.0.0
initial release
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