Risk of Rain 2
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Latest version
1.5.4
Last Updated
First Uploaded
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17.6K
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3
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97KB
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Join the Discord server for BadItemRehabilitation:

https://discord.com/invite/fXNn866Scy

Welcome to Bad Item Rehabilitiation!

... where we take the worst balanced items ROR2 has to offer and figure out how to best fix them.

Bad Item Rehabilitiation is a companion mod to the YouTube series, Bad Item Academy, by ApaoloMuses.

The link below contains a playlist for the full series!

https://www.youtube.com/watch?v=TdyzrzxPQXo&list=PLy6K-b5S6Lhu5Yx0xuqNRivFgYR4yC4Kg

Full Change List

All Rehabilitations are fully configurable and can even be disabled!

Bad Item Rehabilitation
Genesis Loop
  • Has a choice of two reworks!
  • Simple Rework: Increased activation threshold to <50% combined health
  • Alternative Rework: Automatically activates nova after 45 continuous seconds without taking damage.
Genesis Loop
  • Increased Temporary Item duration extension to 80 seconds.
Bottled Chaos
  • Now displays the first random equipment in an on-board display above the equipment slot!
  • Blacklisted Volcanic Egg from random activations, unless selected by the on-board display
  • Added certain equipments to selection by the on-board display that arent normally available (eg recycler, tricorn; configurable)
Aegis
  • Added effect: Fortification (Every 1% of max barrier that decays turns into 1% Fortification, boosting all damage stats by up to +20%)
  • Bypasses healing cuts made by modifiers like Eclipse 5 when converting overheal to barrier.
Singularity Band
  • Increased Proc Coefficient to 2.0
  • Increased Total Damage to 200% (+200% per stack)
Benthic Bloom
  • Upgrade selection is now weighted against items with higher stack counts
  • Upgrade selection tries to maintain equal ratios of Common and Uncommon upgrades
N'Kuhana's Opinion
  • Bypasses healing cuts applied by modifiers like Eclipse 5 when adding to the Soul Energy pool
  • Now fires for every 10% of base health (scales with level) rather than combined max health
  • Can accept Health Regeneration into Soul Energy pool (This is now a vanilla feature!)
  • Increased Damage Multiplier to 400% (+400% per stack)
  • Increased Proc Coefficient to 1.0
  • Increased Max Range to 80 meters
Corpsebloom
  • Bypasses healing cuts applied by modifiers like Eclipse 5 when adding to the Corpsebloom Healing pool. (Healing cuts will only be applied ONCE to Corpsebloom rather than twice)
Stained Scimitar
  • Bypasses healing cuts applied by modifiers like Eclipse 5 when generating Scimitar Projectiles.
67 Leaf Clover
  • April Fools! (These changes are normally only available on the week of April Fools, but can be configured to enable or disable at any time.)
  • Luck rework: Now PROPERLY doubles all proc chances instead of that WEIRD AND CONFUSING formula Hotpoo invented!
  • Now also affects Tougher Times!
  • Now also adds +10% Crit Chance and +1% Bleed Chance so its not USELESS on its own!

Credits

ApaoloMuses.........Author/Visionary

borbo...............Programming and Implementation

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