BetterHexes
Makes a handful of Hexes more interesting and/or impactful.Better Hexes
While I do love the concept of Hexes, I can't help but feel disappointed that a good amount of them just kind of feel like the negative side of a basic Lunar item instead of an actually interesting curse. This mod aims to fix that! Each individual change can be configured on/off, but no full configuration yet because I'm lazy.
If you have any issues, suggestions, advice, or anything of the sort, you can contact me directly on discord (bloonjitsu7) or through the modcord.
I also take mod commissions! Contact me for more info.
Hex Reworks:
| Hex of Blindness | Your sight range is limited to 150m after spending 5 minutes (-30% per stack) in a stage. This range is then reduced by 0.5m every second, down to a minimum of 25m. Starting the teleporter event clears the blindness effect. |
| Hex of Pain | Any damage you take from foes has a 10% chance to bleed you, dealing an additional 120% (+60% per stack) TOTAL damage over the course of 3s. |
| Hex of Famine | Your healing is disabled for 2.5s (+0.5s per stack) after taking damage. Does not apply to self-damage. |
| Hex of Rain | Enemies have an additional 10% chance to become elite, with a small chance to gain a powerful elite status. All elites have an additional 20% (+20% per stack) health and damage. |
| Hex of Misfortune | 5% (+5% per stack) chance for your skills to fail when activated, using up half of the skill’s cooldown in the process. Does not trigger on skills without cooldowns. |
| Hex of Patience | Standing outside of the teleporter zone reduces your maximum health for the rest of the stage by 2% (+1% per stack) every second. |
| Hex of Loss | Upon starting the teleporter event, 1 (+1 per stack) random of item(s) in your inventory are transformed into scrap. Can only target Common, Uncommon, and Legendary items, with a higher chance to target lower rarity items. |
| Hex of Mimicry | Summons a Mimic every 30s with the ability to temporarily steal up to 2 (+1 per stack) items from the user every second while trapping them. The Mimic gains an additional 20% health for each item it has stolen. Up to 1 (+1 per stack) Mimic can be active at a time. |
| Hex of Haunting (Rebalance) | - Increased poltergeist damage by 25% and health by 100%. - Reduced base summon time from 60s to 45s. - Poltergeists can now haunt the same interactable multiple times. - Now also makes all enemies in a 30m area around the interactable invisible for 7.5s when it spawns. |
| Hex of Ossification (Rebalance) | - Reduced additional barrier per stack from 100% to 50%. |
