Risk of Rain 2
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1.0.0
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Better Hexes

While I do love the concept of Hexes, I can't help but feel disappointed that a good amount of them just kind of feel like the negative side of a basic Lunar item instead of an actually interesting curse. This mod aims to fix that! Each individual change can be configured on/off, but no full configuration yet because I'm lazy. Sorry if this mod feels rushed, this was made after I accidentally took double my normal ADHD meds. More changes will come later.

If you have any issues, suggestions, advice, or anything of the sort, you can contact me directly on discord (bloonjitsu7) or through the modcord.

Hex Changes:

Hex of Pain

Any damage you take from foes has a 10% chance to bleed you, dealing an additional 120% (+60% per stack) TOTAL damage over the course of 3s.

Hex of Blindness

Your sight range is limited to 150m after spending 5 minutes (-30% per stack) in a stage. This range is then reduced by 0.5m every second, down to a minimum of 25m. Starting the teleporter event clears the blindness effect.

Hex of Rain

A bolt of lightning strikes on your position every 6s (-20% per stack).

Hex of Famine

Your healing is disabled for 3s (+1s per stack) after taking damage. Does not apply to self-damage.

Hex of Misfortune

All standard item drops have a 30% (+10% per stack) chance to be transformed into scrap.

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