This mod rebalances a ton of items, both vanilla and modded! The supported mods are listed below in the optional dependencies, but are not required for this mod to function.
If you have any issues, suggestions, advice, or anything of the sort, you can contact me directly on discord (bloonjitsu7) or through the modcord.
All changes can be turned on or off, and are fully configurable!
| Stun Grenade | Now deals 200% base damage when procced |
| Armor-Piercing Rounds | Now also grants 5% (+5% per stack) bonus damage against elites |
| Bolstering Lantern | Complete Rework: Increases attack speed by 7% and health regeneration by 0.7 hp/s for each enemy or ally within 20m (+4m per stack), up to a maximum of 4 (+2 per stack) times. |
| Warped Echo | Complete Rework: When hit, 50% of the damage you take is delayed for 2.5s (+10% per stack), up to a maximum of 1 (+1 per stack) hit(s) at a time. For each hit being delayed, gain +15% movement speed, attack speed, and cooldown speed. |
| Bustling Fungus | Reduced activation time from 1s to 0.25s |
| Bison Steak | Increased Max HP bonus from 25 to 30 Now also increases health regeneration by 2 hp/s for 3s (+1s per stack) on kill, up to a maximum of 2 (+1 per stack) times. |
| Chronic Expansion | Increased duration from 7s to 9s Reduced damage bonus from 3.5% (+1% per stack) to 3% (+0.5% per stack) |
| Milk Carton (Too Many Items) | Now also increases Max HP by 20 (+20 per stack) Increased elite retaliation damage from 100% to 200% |
| Loaf Of Bread (Too Many Items) | Now has a 20% chance of not being consumed after it scraps itself |
| Coffee Bag (Starstorm 2) | Coffee Beans can now proc Collector's Compulsion Complete Rework: Killing an enemy randomly spills up to 4 coffee beans that increase attack speed by 7.5% (+7.5% per stack) and movement speed by 7% (+7% per stack) for 5s each. |
| Uranium Horseshoe (Starstorm 2) | Now also increases radiation damage by 5% per stack (requires Meltdown) |
| Bone Visor (Bubbet's Items) | Bone Shards can now proc Collector's Compulsion Complete Rework: 6% (+1.5% per stack) chance on hit to drop a bone shard that grants barrier regeneration for 5s (+1s per stack). Barrier regeneration grants 1% barrier per second, and prevents barrier decay. |
| Chance Doll | Complete Rework: Whenever a Shrine of Chance succeeds, gain a 50% chance to increase the rarity of the item. Whenever a Shrine of Chance fails, gain a 10% (+10% per stack) chance for free White Scrap to drop. |
| Ignition Tank | Reduced ignite damage bonus from 300% to 200% Now also ignites enemies on hit for 50% TOTAL damage, once every 5s (-15% per stack) |
| Harvester's Scythe | Increased healing on crit from 8 (+4 per stack) to 20 (+20 per stack) Now has a 2s cooldown between activations |
| Infusion | Now also grants 0.1% (+0.1% per stack) permanent movement speed on kill, up to a maximum of 10% (+10% per stack) |
| Faraday Spur | Reduced maximum movement speed and jump height down to 100% Increased base charge rate by 1.25x Charge rate now increases by 50% per stack Increased damage from 400% (+280% per stack) to 800% (+400% per stack), but the damage now scales based on the amount of charge consumed Changed max radius from 32.3m (+7.5m per stack) to 40m (unstacking) Charge rate no longer decreases at lower FPS (borrowed from SuperCyanTweaks) |
| Unstable Transmitter | Complete Rework: Upon dropping below 25% health, release a pulse within 30m that grants you 25% barrier and teleports enemies away. Gain an additional 5% barrier for each enemy hit by the pulse. Can be used 1 (+1 per stack) times every 200s. |
| Prototype Jet Boots (Starstorm 2) | Changed base damage from a flat 500% to 450% (+150% per stack) |
| Volatile Thorium Battery (Meltdown) | Increased damage from a flat 200% to 200% (+80% per stack) Increased damage chance from 10% to 20% |
| Substandard Duplicator | Complete Rework: 8% chance on kill for a random temporary item to drop. You get an extra copy of any temporary items you pick up, and your temporary items last an additional 30s (+30s per stack) |
| Wake Of Vultures | Complete Rework: You deal 50% (+50% per stack) more damage to elites above 50% health. Upon killing an elite monster, heal for 20% of your total health and gain a 5% (+5% per stack) chance for the monster's elite aspect to drop. |
| Ben's Raincoat | Complete Rework: After getting inflicted with a debuff, gain 25% barrier and 3s of invulnerability. Repeatable once every 15s (-20% per stack). Barrier decay is halted during the invulnerability time. |
| War Bonds | Complete Rework: For every 15 gold that you spend, load 1 (+1 per stack) barrage. Whenever an elite or boss monster spawns, one of your barrages automatically fires at them for 1500% (+300% per stack) base damage. Gold requirement scales over time. |
| Pocket I.C.B.M. | Reduced bonus missiles from 3 to 2 Removed missile damage bonus Now automatically fires missiles every 10s (-25% per stack) while in combat, dealing 500% (+50% per stack) damage each |
| Titanic Knurl | Complete Rework: Gain 10 (+10 per stack) maximum health and 0.5 hp/s (+0.5 hp/s per stack) health regeneration per level. |
| Genesis Loop | Complete Rework: Whenever you take damage, gain 1% (+0.5% per stack) charge for every 1% total health lost. At full charge, release a massive nova that deals 6000% damage. |
| Haunted Lamp (Starstorm 2) | Changed damage from 200% (+200% per stack) to 350% (+150% per stack) |
| Waterlogged Wellies (Nautilus) | Complete Rework: You have +15% (+15% per stack) crit chance while airborne, and +15% (+15% per stack) crit damage while grounded. Your critical strikes can weaken airborne enemies for 2s (+0.5s per stack) and pull them to the ground. Corrupts all Hiker’s Boots. |
| Umbral Pyre (Rig's Arsenal) | Changed corruption from Gasoline to Bolstering Lantern |
| Supercritical Coolant (Vanilla Void) | Removed the stacking slow debuff Now inflicts 2 stacks of Frost instead Reduced debuff duration from 6s (+3s per stack) to 4s (+1s per stack) Increased damage from 20% (+20% per stack) to 200% (+50% per stack) Increased radius from 12m (+4m per stack) to 15m (+5m per stack) |
| Singularity Band | Increased total damage from 100% (+100% per stack) to 300% (+150% per stack) Increased the required base damage to proc the item from 400% to 600% Radius now increases by +1.5m per stack Increased proc coefficient from 1 to 2 |
| Toxicodendron Brine (Seeking The Void) | Now grants an additional 10% cooldown reduction on poison kill per stack |
| Corrosive Core (Vanilla Void) | Now also grants a 6% chance on hit to apply Tar for 2s (+0.5s per stack) |
| Executioner's Burden (Vanilla Void) | Complete Rework: Slaying an elite monster releases a wave in a 30m (+5m per stack) area around you, dealing 500% (+350% per stack) base damage and inflicting dread for 8s. Foes afflicted with dread are instantly killed below 25% max hp. Corrupts all Old Guillotines. |
| Observer's Eye (Nautilus) | Complete Rework: Your equipment is consumed on use, granting you voidtouched power for 30s (+30s per stack). Additionally grants a stacking 25% collapse damage bonus and 5% chance to collapse on hit for the rest of the stage. Corrupts all Functional Couplers. |
| Longstanding Solitude | Reduced interactable price increase from 50% to 25% Now also reduces all exp you gain by 25% (+25% per stack) Exp reduction scales with each longstanding solitude in the party |
| Crucifix (Too Many Items) | Reduced burn damage from 25% (-7% per stack) to 20% (-10% per stack) Now also reduces all healing by 50% (+50% per stack) while on fire |
| Seeping Ocean (Bubbet's Items) | Complete Rework: Item drops have a 4% (+2% per stack) chance to become a random Void item of an equivalent rarity. |
Not everything listed here will necessarily get touched upon, this is just a list of things that I'm considering changes for.