BloonSurvivorRebalance
Rebalances and reworks some vanilla survivors. Currently in beta, I eventually plan to cover every vanilla survivor.Bloon Survivor Rebalance
This mod aims to rebalance every survivor from the base game/DLCs to make them all feel strong in their own ways, without being overpowered. Currently in beta, so it only supports a few survivors. Each survivor can have their changes individually turned on/off in the config, but further configuration is not available yet.
If you have any issues, suggestions, advice, or anything of the sort, you can contact me directly on discord (bloonjitsu7) or through the modcord.
I also plan on opening up mod commissions soon! You can contact me using the above methods if you're interested.
Survivor Changes
Commando
Base Stats
- Increased base armor from 0 to 10.
Double Tap
- Increased base fire rate from 6 to 6.5.
Phase Round
- Increased damage coefficient from 300% to 450%.
Phase Blast
- Increased damage coefficient from 8x200% to 8x225%.
Tactical Dive
- Now grants 0.3s of invincibility when used.
Suppressive Fire
- Increased base bullet count from 6 to 10 (multiplied by attack speed).
Frag Grenade
- Now ignites on hit for 50% total damage.
- Increased damage coefficient from 700% to 800%.
Sabotage
- Increased damage per bomb from 400% to 475%.
- Now shocks enemies on hit for 5s.
Huntress
Base Stats
- Increased base crit chance from 1% to 5%.
Strafe
- Increased damage coefficient from 150% to 180%.
Flurry
- Increased proc coefficient per arrow from 0.7 to 0.8.
- Reduced base firing time from 1.3s to 1.15s.
Laser Cyclone
- Reduced cooldown from 3s to 2.5s.
Blink
- Now grants +50% movement speed for 2.5s after using it.
Arrow Rain
- Increased damage coefficient per hit from 110% to 155% (increases the total damage from 2090% to 2850%).
- Increased radius from 7.5m to 8.5m.
- Now also hits enemies above the area.
Bandit
Blast
- Increased damage coefficient from 330% to 500%.
- Reduced ammo from 4 to 3.
- Increased the amount of time between firing and reloading.
Serrated Dagger
- Increased damage coefficient from 360% to 420%.
- Now has a slight forward lunge when used, especially while airborne.
- Decreased cooldown time from 4s to 3s.
Serrated Shiv
- Now fires a spread of 3 daggers.
- Decreased individual dagger damage from 240% to 160%.
- Increased cooldown time from 4s to 5s.
Lights Out
- Increased damage coefficient from 600% to 900%.
- Increased cooldown time from 4s to 7s.
- The wind-up animation can no longer be accidentally cancelled by skills (also applies to Desperado).
REX
Self-Damage
-
REX’s self-damage no longer procs curse in Eclipse 8, but is also no longer affected by armor (Tangling Growth already had this behaviour).
- Most of REX’s other self-damaging skills have had their HP Costs reduced to make up for this change.
Base Stats
- Increased sprint speed multiplier from 1.45x to 1.75x.
DIRECTIVE: Inject
- Increased proc coefficient per needle from 0.5 to 0.8.
DIRECTIVE: Drill
- Increased proc coefficient per hit from 0.5 to 0.6.
- Increased size by 15%.
- Reduced cooldown time from 6s to 5s.
Seed Barrage
- Reduced HP Cost from 15% to 10%.
DIRECTIVE: Disperse
- Reduced cooldown time from 5.5s to 4.5s.
Bramble Volley
- Reduced HP Cost from 20% to 15%.
- Increased proc coefficient from 0.5 to 1.0.
DIRECTIVE: Harvest
- Reduced base end lag from 1s to 0.5s.
- Increased damage coefficient from 330% to 525%.
False Son
Growth
-
Growth now scales off of any increases to max health, instead of just hp-boosting items. You gain 1 stack of growth for every 50HP that you have above your base health, with the amount of HP required for the next stack increasing by 1.125x for each stack of growth.
- For example, the 1st stack of growth requires 50HP above base health, the 2nd stack requires 107HP, the 3rd requires 170HP, the 4th requires 241HP, and so on.
-
Growth stacks are now visible.
-
Reduced the number of Growth stacks required for the “Protein Heavy Diet” achievement from 40 to 25, as achieving ludicrously high numbers of growth stacks is now significantly harder.
Lunar Ruin
-
Lunar Ruin’s damage bonus is now soft-capped at 150%, hyperbolically decreasing after it reaches past a 75% damage bonus.
- This change is disabled if Stormbound False Son is installed, as it adds an identical change to Lunar Ruin.
Lunar Tampering
- Replaced attack speed bonus with a 7.5% bonus to primary skill damage per unused spike.
Club Of The Forsaken
- Reduced damage coefficient from 450% to 400%, to compensate for the Lunar Tampering change.
Lunar Spikes
- Increased base fire rate by 25%.
Lunar Stakes
- Reduced cooldown time from 11s to 10s.
Step of the Brothers
- Now gains an additional charge for every 3 Growth stacks.
- Reduced base charges from 2 to 1.
- Reduced cooldown time from 8s to 7s.
- Increased damage coefficient from 200% to 300%.
Meridian’s Will
- Reduced the effectiveness of the Energized Core buff from 3x to 2.5x.
- Buff now lasts for 5s, plus an additional second for each enemy hit by the skill.
- Buff duration is no longer affected by Growth.
- Each Growth stack now increases the explosion/pull radius by 1.5m and damage by 30%.
- Reduced base explosion radius down to the same radius as the pull (15m).
Laser of the Father
- Damage is no longer affected by charge level, and is now fixed at 800% DPS.
- Changed duration from 4s to 2-6s based on charge level (takes 2s to reach max charge).
- Growth now increases the tick rate by 10% per stack, instead of duration.
- Attack speed no longer scales the tick rate.
- No longer increases secondary skill cooldown speed, instead it recharges 5% of your spikes/stakes for each hit of the laser (hits once every 0.25s).
- Now grants 50 Armor during the laser.
- Increased proc coefficient from 0.45 to 0.8.
Laser Burst
- Reduced damage coefficient from 1250% to 1200%.
- Increased cooldown time from 8s to 8.5s.
TO-DO Survivors
The survivors below are listed in the order that I plan on implementing changes for them.
Some survivors also have significantly more substantial changes planned for them than others, as a few survivors I feel only need minor tweaks to a couple of skills.
- Acrid
- Mercenary
- Void Fiend
- Artificer
- Seeker
- MUL-T
- Captain
- CHEF
- Enforcer
- Engineer
- Loader
- Operator
- Railgunner
- Drifter
- Acolyte
