Caeli Imperium
Brynzananas work-in-progress content expansion. Beta content adds 3 items, 2 interactables and 1 basic monster. Alpha content adds 1 survivor and 1 difficulty.Adds some beta content
| Image | Name | Description | Type |
|---|---|---|---|
| Emergency Medical Treatment | Upon taking damage, heal for 20% (+5% per stack) of the damage taken over the course of 15 seconds (-15% per stack). | Common Item | |
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Chalk | Draw a path as you move. While on this path, increase movement speed by 50% (+50% per stack.) and gain flight. Max path length: 512 (+128 per stack.). | Uncommon Item |
| Infinite Magazine | Use Secondary skill without minimal charge requirement. Consume all Secondary charges on skill execution, increasing Secondary skill damage by 100% for each consumed charge. Extra Secondary skill damage disappears on dealing any Secondary skill damage. Increase Secondary skill damage by 100% (+100% per stack). | Rare Item | |
| Bomber Wisp | Lesser Wisp variant that telegraphs huge and tall explosions. Always targets players. | Basic Monster | |
| Monster Chest | Allows survivors to sacrifice items in exchange for a boss item. 8 sacrifices needed. Common items give 1, Rare items give 2, Legendary items give 4. Guaranteed to spawn on stage 3. | Interactable | |
| On Site Refinery | Locate resource wells, call extractors, build pipelines, connect them to extractors, start refinery, fix sabotages and claim your reward on site. Expect heavy resistance. Currently gives one random uncommon item per completed pipeline for each player (subject to changes). Guaranteed to spawn on stage 1. Needs this mod for pipeline ziprails to scale with passenger movement speed (not a hard dependency, you can disable the mod if you want). | Interactable |
Adds some alpha content (can be turned off in config)
| Image | Name | Description | Type |
|---|---|---|---|
| Doomguy or something (no proper display name yet) | A replication of Doom The Dark Ages Doomguy as a survivor. | Survivor | |
| Combat Shotgun | Shoot pellets for 5x120% damage. | Primary Skill for Doomguy | |
| Plasma Accelerator | Shoot plasma projectile for 50% damage. Continuous fire will supercharge acceletrator and increase plasma projectile damage to 125% damage. Release supercharge on trigger exit and deal 500% damage. | Primary Skill for Doomguy | |
| Spear Swing | Swing spear for 100% damage. Parry incoming parriable attacks and projectiles. Gain empowerement and reduce cooldown of your Utility skill on successful parry | Secondary Skill for Doomguy | |
| Punch | Punch target for 800% damage. If target is staggered charge is not consumed and heal for 3.125%/12.5%/25% max health and 10%/25%/50% reserve heal based on target class and gain empowerement. PS: Please use this mod to make a special bind for this utility on a more offensive keybind | Utility Skill for Doomguy | |
| Dash | Dash to move direction | Sprint Skill for Doomguy | |
| Spear Empowerement | Prepare spear for empowerement. Consume 5 empowerement on use. Primary: Throw spear for 2000% damage. Crits and super stuns on headshot. Secondary: WIP. Utility: Leap downwards dealing 700% damage in 24 meters radius | Special Skill for Doomguy | |
| Hurt Me Plenty | Monsters Projectile Speed: -35%. Monsters Flight Height: 8m. Elites: Gone. Knockback: Gone. Drones, Items And Equipments: Repooled. -75% damage. Cannot stun, shock, immobilize and freeze. Monsters: Do not target minions. Heavy Monsters Health: +60%. Boss Monsters Health: +120%. Printers And Scrappers: Gone. Void And Lunar Items: Gone. Weak Monsters: Gone. Hitstuns: Gone. | Difficulty |
For modders
Infinite Magazine compatibility
- If your secondary skill transfers stocks to another skill slot(like Railgunner), you should use
CaeliImperium.Items.InfiniteSecondarySkillChargesEvents.BlacklistSkillDef(SkillDef skillDef)to blacklist your skill loosing all stocks on use - If your secondary skill overrides base OnExecute without calling base call(like Drifter), you should replace
this.stockToConsumewithCaeliImperium.Items.HandleInfiniteSecondarySkillCharges(int stockToConsume, GenericSkill genericSkill)
Monster Chest
- Add
CaeliImperiumAssets.CannotbeCraftedFromMonsterChestItemTagto exclude your boss item from Monster Chest item pool

