


Skills++ adds skills upgrades that can be purchased as your character levels up throughout a run.
Changes:
While ingame your will earn points every third level gained that can be used to purchase upgrades to your characters skills. Your first skill point is earned upon reaching level 5, and subsequently rewards every fifth level. To redeem points open the info screen (hold TAB by default) and click the skill you would like to buy. Upgrades do not carry over between runs so you will be starting from scratch every time.
When you have levelled up enough to buy a skill the icons will change to have a yellow border.

Opening the info screen will present 'Buy' buttons over the top of skills that can be purchased.

Clicking on any of the 'Buy' buttons will spend a single point and the skill will upgrade.

Using controllers is now support for purchasing upgrades for your skills.
In order to begin using it you must bind your desired control to entering the buying mode.
You can find the binding at the end of all the gamepad controls.

While ingame just press and the bound button and activate the skill you sish to upgrade.
NOTE: Mutliplayer is possible but not support. There may be cases when game state is not correctly synced between connected clients.
NOTE: This mod is still a work in progress. There is no guarantee that SkillsPlusPlus is going to work with other mods thats alter character abilities. If you have found a bug refer to Report a bug.
| Skill | Description | |
|---|---|---|
| Double Tap | ![]() |
+20% rate of fire and +15% recoil reduction per level |
| Phase Round | ![]() |
+30% damage and +30% projectile velocity per level |
| Phase Blast | ![]() |
+30% bullets fires and +20% blast range per level |
| Tactical Dive | ![]() |
Grants +0.75 seconds of invulnerability per level |
| Tactical Slide | ![]() |
Grants +0.75 seconds of bonus attack speed per level |
| Supressive Fire | ![]() |
+30% bullets fired per level |
| Frag Grenade | ![]() |
+20% explosion damage and +20% blast radius per level |
| Skill | Description | |
|---|---|---|
| Strafe | ![]() |
+20% range and +20% proc chance per level |
| Flurry | ![]() |
+10% range and +1 arrow fired per level. Crits fire twice as many arrows |
| Laser Glaive | ![]() |
+1 bounce, +10% damage, and +10 units of bounce range per level |
| Blink | ![]() |
Grants +1 second per level or full crit time |
| Phase Blink | ![]() |
Grants +0.5 seconds per level or full crit time |
| Arrow Rain | ![]() |
+25% area of effect and +20% damage per level |
| Ballista | ![]() |
+1 bullet and +20% damage per level |
| Skill | Description | |
|---|---|---|
| Auto-Nailgun | +20% damage and +4 bullets to final burst per level |
|
| Rebar Puncher | +20% faster wind up and +20% damage per level |
|
| Scrap Launcher | ![]() |
+1 stock, +20% damage, and +15% blast radius per level |
| Power-Saw | +20% rate of fire, +20% damage, and +30% blade hitbox size per level |
|
| Blast Cannister | +3 child bombs, +20% spread radius, +20% child blast radius, and +20% damage per level |
|
| Transport Mode | +10% duration, +10% speed, and +30% damage per level |
|
| Swap | Upon activating gain +1 second of bonus attack speed and +1 second equipment cooldown per level |
| Skill | Description | |
|---|---|---|
| Bouncing Grenades | ![]() |
+1 and +2 to the minimum and maximum grenades fired per level |
| Pressure Mines | ![]() |
-10% arming time, +20% damage, +20% blast radius, and +20% trigger radius per level |
| Spider Mines | ![]() |
+30% activation range and +20% damage per level |
| Bubble Shield | ![]() |
+15% duration and +15% size per level |
| Thermal Harpoons | ![]() |
+1 harpoon ammo, +20% damage, and +30% targetting range per level |
| TR12 Gauss Auto-Turret | ![]() |
+25% enemy detection range and +10% damage per level. +1 deployable turret per two levels |
| TR58 Carbonizer Turret | ![]() |
+15% damage, +25% proc chance, and +10% rate of fire per level. +1 deployable turret per two levels |
| Skill | Description | |
|---|---|---|
| Flame bolt | +2 stock and -10% stock recharge time per level |
|
| Plasma Bolt | ![]() |
+2 stock and -10% stock recharge time per level |
| Charged Nano-Bomb | +20% damage and +10% max charge time per level |
|
| Charged Nano-Spear | ![]() |
+20% damage and +10% max charge time per level |
| Snapfreeze | ![]() |
+30% wall damage, +15% wall duration, and +20% wall length per level |
| Flamethrower | +20% range, +25% flame radius, and +20% damage per level |
|
| Ion Surge | ![]() |
+25% damage and +30% area of effect per level |
| Skill | Description | |
|---|---|---|
| Laser Sword | +20% damage, and +15% attack speed per level |
|
| Whirlwind | +25% damage and +25% larger hitbox per level |
|
| Rising Thunder | +25% damage per level. +1 stock per two levels |
|
| Blinding Assault | +20% damage, +0.5 seconds extra delay before reset |
|
| Eviscerate | +30% chain range, +15% attack speed, +10% proc chance per level |
|
| Slicing Winds | +20% attack speed and +20% damage per level |
| Skill | Description | |
|---|---|---|
| Knuckleboom | ![]() |
+1% barrier gained and +20% damage per level |
| Grapple Fist | ![]() |
+30% hook range per level. |
| Spiked Fist | ![]() |
+15% hook range and +20% damage per level |
| Charged Gauntlet | ![]() |
+10% max charge, +20% base damage, and +15% velocity based damage per level |
| Thunder Gauntlet | ![]() |
+15% damage and +20% cone range per level |
| M551 Pylon | ![]() |
+20% damage, +20% range, and +20% rate of fire per level |
| Skill | Description | |
|---|---|---|
| Vicious Wounds | ![]() |
+20% normal damage, +25% combo finisher damage, and +15% attack speed per level |
| Neurotoxin | ![]() |
+20% damage, +30% projectile speed, and +30% blast radius per level. +1 stock per two levels |
| Ravenous Bite | ![]() |
+20% damage and +1 stock per level |
| Caustic Leap | ![]() |
+20% blast damage, +30% acid pool damage, and +20% acid pool size per level |
| Frenzied Leap | ![]() |
+25% blast damage and +15% refunded time per level |
| Epidemic | ![]() |
+5 infection bounces, +20% infection range, and +20% on hit damage per level |
Bugs can be raised through the project's GitLab issue tracker.
The issue template has a section for the actual behviour observed, what you expected, and a sequence of steps to reproduce the bug. Filling out the bug template as much as possible is incredily helpful if the bug is obscure or occurs seemingly randomly. Screenshots are welcome. Bug fixing can be difficult sometimes so the more information provided the easier it is to fix and release.
If you have a suggestion you can log it through project's GitLab issue tracker.
The best way to reach me is directly through discord, you can find me on the modding community discord. I cannot guarentee responding to any pings in the discord.
Will Skills++ support modded characters?
Yes. There is support for third party code to integrate with the Skills++ system. Guides are available here alongside the mod's source code.
Skills++ makes the game a cakewalk. Do you recommend any other mods to balance the game?
I'd highly recommend harb's Diluvian Difficulty mod. It adds a new harder difficulty to the game that should level the playing fields a bit more.
A very special thanks to the following people. They have been amazing people providing feedback and bug reports for the mod