Risk of Rain 2
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Latest version
1.1.1
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Deprecated

The purpose of this mod is to bring up older or weird designs to a standard that better fits the game while keeping in the spirit of it's design. There will be no overbuffing or complete redesigns here, making it a comfortable fit to what you already know and want out of the survivors.

===1.1.1===

New online compatability stuff

===1.1.0===

==Engineer

  • Carbonizer turrets now try to stand 20% > 50% total laser distance -- Will back up very slightly when right against the target

===1.0.0=== ==Commando

  • Phase Round damage 300% > 400% -- Velocity 120 > 200 //Testing has said that this is the minimum usable stats, there is an argument for 410-450%.

==Artificer

  • Nano Bomb Anti-GravityCoefficient 0.7 > 0.75
  • Flamethrower size 1 > 1.5 //Less harsh bomb arc and it makes flamethrower not almost a sniper bullet in size for crowd usage.

==Mercenary

  • Base Health Regen 1 > 2 //They wanted the early game to be HARD, but a melee with low regen is a melee with low regen.

==Captain

  • Tazer explosion radius 2 > 6 -- damage 100% > 150%
  • Tesla Tower range 8? > 10 //Actually excels at it's current useful niche rather then just being nice to have and the tower buff.

Thanks to: Legendsmith for the working method of editing prefabs, taken with permission from his ImprovedCommando mod. The entirety of RoR2 modding discord team for answering my unending questions.

Note: If anyone can do IL stacks, i have a few more changes i'd like to do but i've hit a wall with this. If you want to help with this mod, contact me on discord Clock#1095.

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