SeekerEnemiesTweaks
A simple mod to fix and tune the DLC2 enemies in a vanilla way.Seeker Enemies Tweaks
Of course, you should have the Seekers of the Storm DLC (buyers remorse amiright?) to use this mod
A simple mod to fix and tune the DLC2 enemies in a vanilla way.
The problem Child of the RoR2 DLCs, even with the major retweak of the dlc by Gearbox, the enemies included in this remained quite buggy, and extremely annoying as far as enjoyment was concerned. There are a few other mods that address these enemies specifically, but my aim for this mod is to retain some of their identity, like being annoying! But in a much more tolerable way.
- The Child is changed to have its invincibility removed, hp increased, and move faster and teleport more frequently. Its spark ball charges slower and deals a bit less damage, but range to fire is increased and the projectile will go farther with a bit more velocity.
- For the Scorch Worm, the bomb damage is lowered but has larger aoe, and is much less buggy to interact with. The worm is considerably faster underground, its breach has larger aoe but a bit less damage, and is forced to only stay burrowed for 3 seconds, ensuring it cannot drag on the fight. It has generally been made so that regardless if it goes off an edge, it will quickly end up on the ground, just for the sake of consistency.
- The Halcyonite is changed overall to feel like 0n_x's "HalcyonKnight", but with a more vanilla tuning. Its ranges, hitboxes, and durations are adjusted in a way that will make it feel more engaging to fight without being too much of a burden. It will also have a stun cooldown, as not be interruptable during its whirlwind attack.
- The Halcyonite Shrine difficulty scaling is decreased a bit and credits adjusted.
Here are the specifics if you would like to read in!
Halcyon Shrine
- Difficulty increase scaling from gold drained reduced.
- Reduced credit cost for later stages past the 1st stage from 50 to 30.
Child
- Invincibility removed from teleport.
- Spark ball damage coefficient lowered from 600% to 400%.
- Credit cost increased from 35 to 40.
- Attack speed decreased from 100% to 60%.
- Move speed increased from 8.5 to 13.
- Max health increased from 150 to 210.
- Max health scaling increased from 45 to 52.
- Spark ball recharge lowered to 3 seconds but cooldown begins on skill end.
- Spark ball max range increased from 37 to 50.
- Spark ball lifetime increased to 5 seconds, and velocity to 21.
Scorch Worm
- Credit cost reduced from 80 to 55.
- Lava Bomb spitting attack changed to feel more natural.
- Lava Bomb damage coefficicent lowered from 200% to 120%.
- Lava Bomb explosion and DOT size increased.
- Burrow is timed for 3 seconds, might seldomly be longer in situations it cannot breach.
- Breach blast radius increased from 5 to 9, blast force is reduced as well.
- Breach damage coefficient lowered from 300% to 200%.
- Move speed increased from 16 to 35, and acceleration dialed up high.
- HP decreased from 425 to 400.
- HP scaling decreased from 128 to 100.
- Damage scaling decreased from 4 to 3.
Halcyonite
- Added cooldown between being able to be stunned, for 5 seconds.
- Cannot be interrupted during the whirlwind dash.
- Slash and jab attacks slowed slightly for better reaction time.
- Slash and jab hitboxes adjusted to be easier to deal with up close.
- Jab max range increased to 25, while slash increased to 18.
- Laser charge decreased from 3 seconds to 2.
- Laser will be interrupted if target enters its jab range.
- Whirlwind dash speed increased from 20 to 33.
- Whirlwind min range increased from 20 to 25.
- Minor tweaks to inconsequencial stats.
Credits
Big thanks to the mod discord folks!
