SolusEnemiesTweaks
A simple mod for toning down the DLC3 enemies in a vanilla manner.v1.0.5
Small tweaks, ensured the mod will work fine with Hallowed Concepts. The free update did adjust enemies here, but they are almost meaningless for why these enemies were issues. If there are additional issues or changes in this mod, you can find me on the RoR2 Modding discord. I'm also leaving the Alloyed Hunter's E7 adjustment as I'm not entirely confident in Gearbox's fix for it.
- Scorcher is given a little more movement speed again to 10.5, but I reduced it's acceleration by over half, which means it will still be reliable to hit in the air.
- Transporter also has movment increased to 9.5, but it has a low acceleration already and is fine.
- Now that the Distributor mines no longer damage players when killed by them, it is much easier to handle them as melee and in close situations. Increasing their movement speed to 14 to let them feel closer to the old speed they had.
v1.0.4
So far the changes made the solus enemies less frustrating to fight, but I wanted to give back a little power in spots I felt were hit a bit too much by the tweaks.
- Scorcher movement speed increased to 9, max health increased to 140 and scaling to 42.
- Prospector hp increased to 135 and scaling to 43.
- Distributor hp increased to 220 and scaling to 65.
- Distributor mines damage increased to 12.
- Extractor hp increased to 225.
- Invalidator hp increased to 380, and scaling to 105.
- Transporter movement spread increased to 8.5.
v1.0.3
- Skipped the last two versions because uploading turned out to be harder than I thought...
- New Alloy Hunter Adjustment: Solus Laser adjusted for Eclipse 7+ so she does not get stuck looping on her laser attack.
v1.0.0
- Upload!
