QualityHUDdleUPCompat
Compatibility Patch that adds HUDdleUP loot panel support for Quality chests, equipment barrels, cloaked chests, and 3D printers.Quality HUDdleUP Compat
A compatibility patch that adds Quality mod interactables to the HUDdleUP loot panel in Risk of Rain 2.
100% vibe coded, but tested and working as expected.
What It Does
This mod makes HUDdleUP recognize and display interactables added by the Quality mod.
Supported interactables:
- Quality Chest
- Quality Cloaked Chest
- Quality Equipment Barrel
- Quality 3D Printer
These can be shown as separate HUDdleUP loot panel entries, or optionally combined with HUDdleUP's normal Chest and Equipment Barrel counters through the config.
Features
- Adds Quality Chest, Cloaked Chest, Equipment Barrel, and 3D Printer tracking to HUDdleUP's loot panel.
- Allows Quality Chest and Quality Equipment Barrel counts to be shown separately or combined with normal HUDdleUP labels.
- Includes configurable label visibility, display timing, label text, and label colors.
Requirements
- BepInEx / RoR2BepInExPack
- Quality by Goorakh
- HUDdleUP by itsschwer
Strongly recommend using OptionGenerator by 6thmoon to update configs live in-game.
Installation
Recommended
Install with r2modman or Thunderstore Mod Manager.
Manual Installation
Place the DLL here:
Risk of Rain 2/BepInEx/plugins/QualitiesHUDdleUPCompat.dll
Then launch the game once to generate the config file.
Configuration
After launching the game once, the config file will be generated at:
Risk of Rain 2/BepInEx/config/com.dbossofdworld.qualitieshuddleupcompat.cfg
You can configure:
- Whether each Quality label is enabled.
- When each label appears on the loot panel.
- The text used for each label.
- The color of each label.
- Whether Quality Chest counts combine with normal Chest counts.
- Whether Quality Equipment Barrel counts combine with normal Equipment Barrel counts.
Timing Options
Each label can be set to appear at different times:
| Option | Description |
|---|---|
Always |
The label appears whenever the interactable exists. |
AfterTeleporterBossDefeated |
The label appears after the teleporter boss is defeated. |
AfterTeleporterCharged |
The label appears after the teleporter is fully charged. |
Never |
The label does not appear. |
Credits
- Quality by Goorakh
- HUDdleUP by itsschwer
