This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
TransformingAIFix
If an AI switches bodies, then the AI gets corrected for that body.Transforming AI Fix
Makes it so that the AI Skill Drivers (instruction priority) for the AI gets replaced with whatever's best for it.
A Beetle transforming into a Heretic will have its AISkillDrivers deleted and replaced with Heretic's. So you don't get beetles trying to spin in circles around you, failing to attack.
I opted for replacing skill drivers instead of just spawning the new body and copying the inventory, since stuff like custom components couldn't be reasonably copied over to the new body.
Written with StackEdit.


