Every monster on Petrichor V can now spawn twisted. Same enemies you know - new versions you don't.
Part of The Petrichor Protocol by Dileppy.
Enemies roll a mutation chance on spawn (12% base, +2% per stage, both configurable). A mutated enemy looks different, fights different, and rewards different.
| Mutation | Effect | Reward |
|---|---|---|
| Giant | 175% size, double HP, +30% damage, slower | 2x gold/XP |
| Tiny | 50% size, fragile, +50% speed, +25% attack speed | 1.3x |
| Frenzied | +50% speed and attack speed, -25% HP | 1.4x |
| Volatile | Explodes on death - watch your positioning | 1.5x |
| Treasure | Rare. Tanky, dangerous, announced in chat | 4x gold/XP |
Every mutation has its own enable toggle. Boss and elite mutation gates, Treasure upgrade chance, Volatile blast damage and radius - all configurable.
Mini-boss moments without new models. A Giant Beetle is a wall. A Frenzied Lemurian is a problem RIGHT NOW. A Volatile anything makes you think about where you kill it. And when the gold Treasure message appears, you have a decision to make.
This mod is part of a modular challenge ecosystem. Install PetrichorProtocol and every Dileppy modifier you run contributes to a Risk Score, a challenge tier, and scaled rewards - announced at the start of every run.
Stacks with the whole collection:
BepInEx/config/dileppy.enemymutations.cfg, generated on first launch.
Mutations are rolled by the host, so the host must run this mod. Singleplayer is the primary supported mode.
By Dileppy