EnlargedEnemies
Enlarge every enemy on Petrichor V. Three size tiers - giant enemies hit harder and take more killing, but lumber slowly and drop bonus rewards.EnlargedEnemies
The monsters of Petrichor V are enormous now. Every lemurian is a wall. Every boss is a skyscraper. Good luck down there.
Every hostile enemy - Monster, Lunar, and Void teams - grows to your chosen tier while you stay normal size. Giants hit harder and take far more killing, but they lumber - and they drop bonus rewards for anyone brave enough to bring them down.
The three tiers
| Tier | Size | Damage | HP | Move | Gold/XP |
|---|---|---|---|---|---|
| Large | 140% | +20% | +25% | -10% | +15% |
| ExtraLarge | 180% | +45% | +60% | -20% | +35% |
| Colossal | 250% | +80% | +120% | -30% | +60% |
Risk, meet reward. A Custom config section lets you override any individual multiplier.
Features
- AffectBosses toggle - a Colossal teleporter boss is a genuinely different game. Disable it if that is too much and keep only the regular mobs giant.
- Giant enemy projectiles - enemy shots grow to match their size.
- Players and allies untouched - drones, turrets, and teammates stay normal.
The full Dileppy size collection
- ShrunkenEnemies - the opposite: tiny enemies. One or the other per run, not both.
- ShrunkenSurvivor and EnlargedSurvivor - resize YOURSELF instead. Fully compatible with this mod: ShrunkenSurvivor + EnlargedEnemies is the ultimate ant-versus-titan nightmare.
- BiggerBullets - you will want bigger bullets for these targets.
Config
BepInEx/config/dileppy.enlargedenemies.cfg, generated on first
launch. Sections: General (tier, projectiles, bosses), Challenge
(reward scaling), Custom (override any multiplier), Advanced (debug
logging).
Multiplayer
Enemy stats are decided by the host, so the host must run this mod. Singleplayer is the primary supported mode.
Changelog
- 1.0.0 - First release.
By Dileppy
