The monsters of Petrichor V are enormous now. Every lemurian is a wall. Every boss is a skyscraper. Good luck down there.
Every hostile enemy - Monster, Lunar, and Void teams - grows to your chosen tier while you stay normal size. Giants hit harder and take far more killing, but they lumber - and they drop bonus rewards for anyone brave enough to bring them down.
| Tier | Size | Damage | HP | Move | Gold/XP |
|---|---|---|---|---|---|
| Large | 140% | +20% | +25% | -10% | +15% |
| ExtraLarge | 180% | +45% | +60% | -20% | +35% |
| Colossal | 250% | +80% | +120% | -30% | +60% |
Risk, meet reward. A Custom config section lets you override any individual multiplier.
BepInEx/config/dileppy.enlargedenemies.cfg, generated on first
launch. Sections: General (tier, projectiles, bosses), Challenge
(reward scaling), Custom (override any multiplier), Advanced (debug
logging).
Enemy stats are decided by the host, so the host must run this mod. Singleplayer is the primary supported mode.
By Dileppy