Risk of Rain 2
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Dileppy-ShrunkenEnemies-1.0.0
Dependants

ShrunkenEnemies

The monsters of Petrichor V are tiny now. You are not. Stomp accordingly.

Every hostile enemy - Monster, Lunar, and Void teams - shrinks to your chosen tier while you stay full size. Tiny enemies are weaker and drop less loot, but they are quicker and harder to draw a bead on.

The three tiers

Tier Size Damage HP Move Gold/XP
Small 70% -20% -20% +15% -15%
ExtraSmall 50% -40% -40% +30% -35%
ExtremelySmall 30% -60% -60% +50% -60%

Small fry drop small rewards, so easy mode never becomes farm mode. A Custom config section lets you override any individual multiplier.

Features

  • AffectBosses toggle - keep bosses full size for real teleporter fights while the trash mobs stay ant-sized, or shrink everything.
  • Tiny enemy projectiles - enemy shots shrink to match their size.
  • Players and allies untouched - drones, turrets, and teammates stay normal.

The full Dileppy size collection

  • EnlargedEnemies - the opposite: giant enemies. One or the other per run, not both.
  • ShrunkenSurvivor and EnlargedSurvivor - resize YOURSELF instead. Fully compatible with this mod: EnlargedSurvivor + ShrunkenEnemies is the ultimate giant-among-insects power trip.
  • BiggerBullets - control your bullet size independently on top of it all.

Config

BepInEx/config/dileppy.shrunkenenemies.cfg, generated on first launch. Sections: General (tier, projectiles, bosses), Challenge (reward scaling), Custom (override any multiplier), Advanced (debug logging).

Multiplayer

Enemy stats are decided by the host, so the host must run this mod. Singleplayer is the primary supported mode.

Changelog

  • 1.0.0 - First release.

By Dileppy

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