
ScavengerBeforeLoop
Bring Scavengers to stage 5, configure repeat timing, and strengthen their health and item stacks.Adds a Scavenger when you enter stage 5, whether it is Sky Meadow or Helminth Hatchery. It appears after a player arrives and a valid spawn point is available.
Maximum one per stage is enabled by default. Disable it to keep spawning Scavengers until the teleporter finishes, with a configurable interval from 10 to 600 seconds. The first Scavenger still appears on stage entry.
Stage 5 Scavenger health can be set from 50% to 300%, with the original 100% as the default. Their common, uncommon and legendary item stacks can be doubled or tripled. Their equipment is not duplicated.
The mod uses the original Scavenger spawn card, body and language tokens, so Fairer Scavs can still apply its changes. It does not add Twisted Scavengers or change later loops. More Monster Credits can be used alongside it; scheduled spawns do not spend the director's budget.
The host controls spawning. Everyone should use the same health and item settings in multiplayer. Requires Risk of Options; Fairer Scavs is optional. Import the ZIP through r2modman's Settings > Profile > Import local mod.
The Thunderstore package keeps the name ScavengerBeforeLoop so this remains an update to the existing listing. Icon artwork credit goes to the creator of this Scavenger fan art on Reddit.