


A complete, rewarding, and highly customizable replacement for the chance-based drop formula of the Artifact of Sacrifice in Risk of Rain 2!
Instead of frustrating randomness, Early Bird Sacrifice introduces a deterministic progression system that gives players early free drops, implements an escalating "tax" (kill requirement) as more items drop, scales progression based on stage clearance, and turns Elite, Boss, and Vengeance doppelganger fights into highly rewarding, customizable tactical events.
No more killing 100 monsters with zero items! The mod counts every kill towards your next item drop:
5) are extremely cheap, requiring only 1 kill each.+1 kill per subsequent drop).To keep gameplay balanced and satisfying as you transition to later stages with much higher enemy density:
StageBufferBonus (Default: 2 free drops per stage): Your free drops buffer size increases as you progress: BufferCount + (stageClearCount * StageBufferBonus). (Stage 1 = 5 free drops, Stage 2 = 7 free drops, Stage 3 = 9 free drops, etc.).StageBonusTax (Default: 1 base kill per stage): The initial kill goal scales: BaseKillRequirement + (stageClearCount * StageBonusTax). (Stage 1 = 1 kill, Stage 2 = 2 kills, Stage 3 = 3 kills, etc.).Make dangerous combat encounters highly impactful! Choose between three drop modes:
percent (Default): Elites and Bosses count as standard 1 kill on the progress bar, but have an independent percentage lucky drop chance (3% for Elites, 30% for Bosses) to drop extra bonus items that do not consume your progress bar!extra credit: Lucky percentage drops are disabled, but Elites and Bosses count as multiple kills toward the progress bar (2 kills for Elites, 5 kills for Bosses).both: Both the lucky percentage drops and the extra kill weights/credits are active!If the Artifact of Vengeance is active, defeating your shadow doppelganger is an epic milestone:
DoppelgangerDropMode Drop-Down: Configure exactly what item tier drops! Choices:
"Boss" (Default): Drops a random Boss (Yellow) item."Legendary": Drops a random Legendary (Red) item."Uncommon": Drops a random Uncommon (Green) item."Void Uncommon": Drops a random Void Green item (falls back to Uncommon if DLC is not enabled)."Random": Performs a weighted random selection using your customized weight configurations."Vengeance Weights" in the config editor (Default: Boss 40%, Legendary 30%, Uncommon 20%, Void Uncommon 10%).Includes a high-quality on-screen text tracker that integrates natively with the vanilla UI:
ObjectiveCluster layout, handling scaling and alignment dynamically on all resolutions.GUIFontSize configuration.The mod creates a configuration file (com.FortressForce.earlybirdsacrifice.cfg) under BepInEx/config/. All parameters can be adjusted in-game via a Configuration Manager or inside the r2modman config editor featuring clean dropdown selectors:
| Category | Parameter | Default Value | Description |
|---|---|---|---|
| General | BufferCount |
5 |
Number of initial "free" drops before the kill tax starts applying. |
| General | DropsUntilTaxIncrease |
3 |
The number of drops it takes to trigger an increase in the kill tax (after the initial buffer is depleted). |
| General | BaseKillRequirement |
1 |
Initial number of kills required per drop during the first buffer. |
| General | KillTaxPerDrop |
1 |
Additional kills added to the goal requirement each time the buffer is depleted. |
| General | EliteBossDropMode |
percent |
Drop handling for Elites/Bosses: percent (default), extra credit, or both. |
| General | EliteKillWeight |
2 |
How many normal kills an Elite counts as (only active in extra credit or both modes). |
| General | BossKillWeight |
5 |
How many normal kills a Boss counts as (only active in extra credit or both modes). |
| General | EliteExtraDropChance |
3.0 |
Percent chance that an Elite triggers an independent lucky extra drop. |
| General | BossExtraDropChance |
30.0 |
Percent chance that a Boss triggers an independent lucky extra drop. |
| General | AcceptedBodyTypes |
`` | Comma-separated list of body names that will always count towards kill progress even if they lack an exp/gold value. WispBody is hardcoded to count. |
| General | StageBufferBonus |
2 |
Number of additional free buffer drops awarded for each cleared stage. |
| General | StageBonusTax |
1 |
Additional base kills required per drop for each cleared stage. |
| General | StageTransitionTaxMode |
Carry Over |
How accumulated tax is handled on stage transition: Reset or Carry Over (default). |
| General | StageTransitionTaxReduction |
10.0 |
If mode is Carry Over, accumulated tax is reduced by this amount (but not below baseline). |
| Vengeance | DoppelgangerDropMode |
Boss |
Tier dropped by Vengeance doppelgangers: Boss, Legendary, Void Uncommon, Uncommon, or Random. |
| Vengeance | DoppelgangerDropChance |
100.0 |
Percent drop chance of the special doppelganger drop on death. |
| Vengeance Weights | DoppelgangerBossWeight |
40.0 |
Weighted chance for a Boss item drop when mode is set to Random. |
| Vengeance Weights | DoppelgangerLegendaryWeight |
30.0 |
Weighted chance for a Legendary item drop when mode is set to Random. |
| Vengeance Weights | DoppelgangerUncommonWeight |
20.0 |
Weighted chance for an Uncommon item drop when mode is set to Random. |
| Vengeance Weights | DoppelgangerVoidUncommonWeight |
10.0 |
Weighted chance for a Void Uncommon item drop when mode is set to Random. |
| HUD | EnableGUI |
true |
Show or hide the custom on-screen HUD text tracker. |
| HUD | GUIFontSize |
18.0 |
Font size scale of the HUD tracker text. |
BodyIndex registry check, completely fixing the bug where Soul Wisps were failing to count towards the progress bar.AcceptedBodyTypes configuration: WispBody (Soul Wisps) is now hardcoded to always count towards the tracker, but there is also a customizable, comma-separated list of additional body names (defaults to empty). This allows players or modders to easily add custom entities (like asteroids, jars, or modded enemies) to the kill tracker even if they don't natively drop gold or experience!Carry Over tax method, which is now the default. This fixes an issue where looping resulted in a massive loot explosion by preventing the tax from completely resetting to 1.DropsUntilTaxIncrease configuration. This prevents the initial buffer from unintentionally adding massive amounts of late-game drops.EarlyBirdSacrifice.dll into your BepInEx/plugins/ directory (or let r2modman handle the import).