Risk of Rain 2
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Last Updated
First Uploaded
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28K
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6
Size
104KB
Dependency string
HIFU-BetterVoid-1.2.2
Dependants

Categories

Deprecated

ko-fi

Modding Server:

discord server click me

Most things are configurable and balanced around vanilla

Void Cradle Rework

  • No longer costs 50% max hp (was barely a downside)
  • No longer drops a random void item
  • Now gives you a choice between 3 items to corrupt from your inventory (removes the extra void item advantage issue, but gives you a choice in return)
  • Corrupting an item gives you 10% curse for the current stage (actual downside)
  • Corrupting an item always spawns 2 void infestors (as opposed to 0-4 randomly)
  • Explodes after the teleporter finishes to prevent cheese

Void Potential Tweaks

  • Now has a chance to contain a Void Red or Void Yellow item, as they are much harder to corrupt with the Void Cradle Rework
  • Explodes after the teleporter finishes to prevent Eclipse cheese

Void Seed Tweaks

  • Adds an indicator pointing to it
  • Adds more props and light and stuff
  • Makes spawns more unique and difficult
  • Makes Void Cradles and Void Potentials more likely to appear (as a result of the below)
  • Makes Void Stalks less likely to appear
  • Limits maximum Void Seeds from 3 to 1
  • Increases Void Seed radius from 60m to 70m

Void Enemy Tweaks

  • Void Barnacle no longer has regeneration
  • Void Reaver is now constantly in your face and moves very quickly, and also explodes faster
  • Void Devastator explodes faster

Basic Item Tweaks

  • Makes Singularity Band recharge every 15s, do 175% TOTAL damage, have an AoE of 12m, and stack AoE by 6m, but removes damage stacking (to further reinforce its niche and overall buff it)
  • Makes Pluripotent Larva shuffle your white and green item stacks on pickup (to make it have some kind of "thematic" downside)

Future Stuff

  • Voidtouched elite rework, more interesting mechanics as to how enemies get voidtouched, more void enemy tweaks
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