
Modding Server:
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Most things are configurable and balanced around vanilla
Void Cradle Rework
- No longer costs 50% max hp (was barely a downside)
- No longer drops a random void item
- Now gives you a choice between 3 items to corrupt from your inventory (removes the extra void item advantage issue, but gives you a choice in return)
- Corrupting an item gives you 10% curse for the current stage (actual downside)
- Corrupting an item always spawns 2 void infestors (as opposed to 0-4 randomly)
- Explodes after the teleporter finishes to prevent cheese
Void Potential Tweaks
- Now has a chance to contain a Void Red or Void Yellow item, as they are much harder to corrupt with the Void Cradle Rework
- Explodes after the teleporter finishes to prevent Eclipse cheese
Void Seed Tweaks
- Adds an indicator pointing to it
- Adds more props and light and stuff
- Makes spawns more unique and difficult
- Makes Void Cradles and Void Potentials more likely to appear (as a result of the below)
- Makes Void Stalks less likely to appear
- Limits maximum Void Seeds from 3 to 1
- Increases Void Seed radius from 60m to 70m
Void Enemy Tweaks
- Void Barnacle no longer has regeneration
- Void Reaver is now constantly in your face and moves very quickly, and also explodes faster
- Void Devastator explodes faster
Basic Item Tweaks
- Makes Singularity Band recharge every 15s, do 175% TOTAL damage, have an AoE of 12m, and stack AoE by 6m, but removes damage stacking (to further reinforce its niche and overall buff it)
- Makes Pluripotent Larva shuffle your white and green item stacks on pickup (to make it have some kind of "thematic" downside)
Future Stuff
- Voidtouched elite rework, more interesting mechanics as to how enemies get voidtouched, more void enemy tweaks