This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
CombatRework
(Extremely experimental) Tries to make circle strafing 24/7 less effective, and require more strategy.Modding Server:
The Changes
- Attacking slows you down a bit for a short while, and disables jumping for a short while.
- Agile skills are entirely unaffected by this - you don't get slowed down.
- Slowdown percent also scales with your hitbox size to be more fair.
- Movement speed items reduce this effect, I'm still working on balancing it.
- Sprinting speed multiplier starts out at a lower value and instead builds up speed over time.
- Starts out at 1.16x, builds up over ~3 seconds to increase your speed by up to 2x in total.
- Acrid's, MUL-T's and REX' hitboxes are smaller.
- All enemies have much longer range and better aim, bosses teleport back when out of bounds.
- Certain skills that make sense to be agile are now agile, and one more skill now counts as a combat skill.
- Mercenary's Secondaries are agile
- Mercenary's Alt Special is agile
- Huntress' Secondary is agile
- Engineer's Alt Utility is a combat skill
- There is a hyperbolic speed cap to prevent losing control of your movement later on.
- It's 35m/s, which is pretty hard to achieve until you've hit a couple of loops.
- Everything in Risk of Options is configurable in realtime. Things could desync if your config doesn't match the other players.
Any constructive feedback is welcome, this is a very experimental mod :P

