HexTweaks
Makes Hallowed Concepts hexes only punish the player holding them. Configurable.HexTweaks
Tweaks Hallowed Concepts hexes so they only punish the player holding them.
Everyone in the lobby needs this mod, with the same version (it adds a custom buff).
Changes
| Hex | Vanilla | HexTweaks |
|---|---|---|
| Hex of Rain | Raises the run's difficulty for everyone | Holder takes +15% damage, deals 20% less damage, has +15% cooldowns, and 10% lower attack and movement speed (per stack) |
| Hex of Patience | Hurts everyone outside the teleporter, ramping with the team's stacks | Only hurts holders, ramping with their own stacks |
| Hex of Strife | Adds Shrine of the Mountain effects to the teleporter | Holder takes +30% damage from bosses and deals 20% less damage to them (per stack) |
| Hex of Ossification | Kills give nearby enemies barrier | After a kill, holder gets a debuff (shown with the hex's icon) and deals 30% less damage for 5s (+2s per stack) |
| Hex of Greed | Copies your items to enemies | Holder earns 25% less gold per stack (multiplicative) |
| Hex of Mimicry | Spawns Mimics | Mimics only target the player who spawned them |
Every change can be turned off and tuned in kaitorque.HexTweaks.cfg.
Hex Colors
In vanilla, every hex is the same dark stone with the same yellow-green runes. HexTweaks gives each of the 14 hexes its own stone color, with white or black runes picked for contrast, so you can tell them apart from a distance. Inventory icons are recolored to match.

| Hex | Stone | Hex | Stone |
|---|---|---|---|
| Patience | Red | Mimicry | Green |
| Pain | Maroon | Famine | Magenta |
| Misfortune | Orange | Acceleration | Cyan |
| Greed | Yellow | Rain | Blue |
| Leaping | Lime | Strife | Purple |
| Haunting | Pink | Ossification | White |
| Loss | Grey | Blindness | Black |
Colors are purely visual and client-side. Each hex's Stone Color and Rune Color can be changed in the config, and edits apply live while the game is running.
