


This modpack is designed to make the game harder while still buffing underpreforming items and adding new ones. This is considerably harder than vanilla and you will be outscaled very quickley on anything above monsoon.
Losing on Eclipse will reduce your Eclipse Rank by 1 per loss, with max rank being 16. Prismatic trials now is 5 stages long, with every boss being elite and random artifacts.
Mithrix has been made significantly harder, i may have to nerf him in the future.
All survivors have been customized to fit into stat classes
-Mobility: Huntress, Commando, Mercenary, and Miner
-150(+33) Health
-1(+0.2) Regen/s
-11(+2) Damage
-0 Armor
-8 Base speed
-Damage: Artificer, Bandit, and Loader
-125(+15) Health
-1.5(+0.3) Regen/s
-14(+4) Damage
-0 Armor
-7.25 Base speed
-Support: Captain, Engineer, and Paladin
-175(+45) Health
-2(+0.4) Regen/s
-12(+2.5) Damage
-50 Armor
-7.5 Base speed
-Heavy: REX, MUL-T, Enforcer, and Acrid
-200(+60) Health
-3(+0.5) Regen/s
-10(+2.5) Damage
-100 Armor
-7 Base speed
-Very Heavy: Heretic and Nemesis Enforcer
-400(+120) Health
-4.5(+0.75) Regen/s
-14(+4) Damage
-100 Armor
-6.75 Base speed
Mixed: Railgunner and Voidfiend
-Railgunner: Railgunner is far more fragile than most other mobility class survivors, with the trade off of much higher damage.
-Voidfiend: Voidfiend is all about learning his combat flow, and when to switch forms, as he takes half damage while uncorrupted, and twice as much while corrupted. Switching will happen eventually and can only be delayed for 200% total corruption.
Fixed REX firing only in a random direction
configs are a pain
Fixed configs again
Fixed forgeting the configs
-Released to thunderstore