


Hey, thank you for checking this project out! This modpack aims to add some new content to the game, as well as make characters feel better to play, while making the game harder overall.
Think I'm bad at game balance? Got better balancing values? Contact me on discord at: King Oblivion#3703
Special thanks to all mod creators and everyone else who puts up with me
Modded offline prismatic trials is available, it's now 5 stages long, every stage has an elite boss.
Eclipse is extended to 16 ranks, losing a eclipse run will reduce the rank by 1. all 16 tiers can be enabled in a normal game via artifact of eclipse
Mithrix has been changed to hopefully be harder, with increased base stats, might have to make more changes in the future?
Charging pillars will nerf mithrixs stats by ~5%, rewind the timer by 45 seconds, and drop two void potentials with a choice between a white, green, or lunar item
Phase Round now has built in ukulele lightning while in flight
Tactical Dive now has two charges, using a charge gives the player one second of increased armor, cooldown is now 2 seconds per charge
Flurry and Straife now have the same base damage percentile, straife fires faster at base, while Flurry fires more per crit
Phase blink cooldown moved to 2 seconds per charge, max charges reduced to 2
Arrow Rain slows victims
Ballista combines charges into one if the player has multiple charges (Eg. 2 charges = 6 shots)
Bandit can now swap between mouse fire and max fire rate with the mouse wheel
Blast now has no spread
Serrated Dagger now pulls the player forward if used while sprinting
Bouncing Grenade now fires 2 grenades per shot at 300% damage
Placed mine cap scales with backup mags collected
Bubble shield pushes things back
Harpoons have ahd their range extended
Buffed Mobile turret to always sprint, and more
Only Laser Sword scales with attack speed, other skills scale attack speed into a damage boost
Massivly reduced the height the player is puhed up by rising thunder, boosted damage
Other skills can be used during Evicirate, dashes cancel Evicerate
Made most skills agile
DIRECTIVE: INJECT now fires 2 needles instead of three, damage boosted to compensate for lost needle
Massivly reduced skills health cost
DIRECTIVE: HARVEST now provides the player with buffs upon picking up a fruit
DIRECTIVE: DISPERSE now has two charges at a reduced cooldown
Every third consecutive hit of Knuckleblast has a 12m AOE blast
Grapple fist has a doubled range, but reduced max speed and acceleration
Spiked fist has a halfed range, but has a doubled max speed and acceleration
Charged gauntlet damage increased, charge time extended
Thunder gauntlets lightning has a larger target search cone
Pylon lasts for shorter, fires much more
Removed the Vicous wounds cancel
Made Ravenous bite agile
Neurotoxin is now a short range AOE instead of a projectile
Skills can be used during a leap
Made beacons able to be used multiple times per stage, now on a limited use timer
Changed how Resupply and Hacking beacons function
Suppress can only be used a total of 4 times before a corruption change is forced
Every 4th shot, drown fires multiple bolts in a shotgun pattern
While corrupted, Flood has a strong gravity
I have tried to place characters into stat classes based roughly around their playstyle:
-150(+30) Health
-1(+0.2) Regen/s
-11(+2) Damage
-0 Armor
-8 Base speed
-125(+15) Health
-1.5(+0.3) Regen/s
-14(+4) Damage
-0 Armor
-7.25 Base speed
-175(+45) Health
-2(+0.4) Regen/s
-12(+2.5) Damage
-25 Armor
-7.5 Base speed
-200(+60) Health
-3(+0.5) Regen/s
-10(+2.5) Damage
-50 Armor
-7 Base speed
-400(+120) Health
-4.5(+0.75) Regen/s
-14(+4) Damage
-100 Armor
-6.75 Base speed
-10(+5) Health
-115(+10) Shield
-1.5(+0.3) Regen
-15(+5) Damage
-0 Armor
-8 Base speed
-125(+15) Health
-0(+0) Regen
-14(+4) Damage
-7.25 Base Speed
Updated Railgunners health gain to be less shield focused late game, and buffed her damage.
Reverted HIFU Loader tweaks to version 1.0.4 to reenable the spiked gauntlet changes.
Removed a few redundant mods.
Updated armor values for heavy, very heavy, and support classes.
Updated voidfiend to have a more noticable corruption gain/loss combat flow.
Changed pillars to nerf mithrixs stats by 5%, and rewind the timer by 45 seconds per pillar complete.
Fixed REX firing only in a random direction
configs are a pain
Fixed configs again
Fixed forgeting the configs
-Released to thunderstore