Fix an error that prevents the game from loading when an item without an english name is present (Thanks @lt.armyfollower)
2.0.1
Fix item filters not applying to teleport distribution
Fix command essences being distributed to dead players
2.0.0 - Major refactor
Major code refactor - Should reduce unexpected behavior
Config overhaul - Options should migrate automatically
OnDrop distribution is now enabled by default to reduce confusion
Filtering is now done on a tier whitelist, item whitelist, item blacklist basis
Removed separate distribution modes for drop and teleport - Let me know if you were affected by this change
Add scrapper support - if enabled, scrapped items will go to the player scrapping
Command essences now obey target overrides - if you find yourself scrapping/printing with command enabled
Switch to catalogs for item tiers and interactible costs
Configuration now allows for all item tiers, should work for modded ones.
Printer support should now work for non-standard costs, for example different tier printers.
Remove R2API dependency - Was only used to declare NetworkCompatibility
1.7.0
Update for SotV patch 1.2.3
1.6.1
Fix error when giving items to dead players
Fix error with Closest distributor when distributing to dead players is enabled and some players are dead
Fix off-by-one issues with selecting random players, affecting mostly random distribution, that would prevent the last player from getting items
Add support in code for unloading the mod at runtime
The Sequential distributor will now try to preserve the current target when a player joins or leaves
1.6.0 - Update to RoR2 Survivors of the Void
Teleporting command essences on teleport will now space them away from the center of the teleporter
1.4.3 - Update to RoR2 1.0 update
Remove code to snap command cubes to the ground, since they now have gravity
1.4.2 - Hotfix
Fix error when distributing command cubes if the stage doesn't have a teleporter
1.4.1 - Fixes for Command
Items chosen from command cubes go to the person selecting the item
Command cubes that are moved when the teleporter finishes charging are now properly synchronised for clients
1.4.0 - Update to RoR2 Artifacts update
Added TeleportCommandCubes for simple Artifact of Command compatibility
1.3.2 - Update to RoR2 Skills 2.0 update
1.3.1 - Update to RoR2 Scorched Acres update
1.3.0
Update to BepInExPack 2.0.0 and R2API 2.0.6; no changes to function.
1.2.1
Fixed error related to changes in language handling in latest RoR2 update (Build #3830295)
1.2.0
Added item blacklisting, separate for drop and teleport.
1.1.4
Fixed missing UpdateTargets condition, which caused Closest distributor to throw after first stage. Added additional exception handling in distributor to avoid interfering with game code.
1.1.3
Fixed Closest distribution mode throwing exceptions and preventing teleportation when dead players are not ignored and a player is dead
1.1.2
Fixed Closest distribution mode presumably being completely broken, without actually testing to make sure the fix isn't broken. Have fun!
1.1.1
Added OverridePrinterTarget config option that ensures the activator receives printer result as long as they're valid
1.1.0
Added on-drop distribution setting
Made on-teleport distribution togglable
Reworked code structure
Fixed wrong code that could've lead to errors when ignoring dead players
Added filtering for white, green, red and boss items
Added separate filtering options for teleport and drop