Risk of Rain 2
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Marmennz-NaoyaZenin-1.3.1

Naoya Zenin

The frailest body in the set and by a distance the fastest feet. He fights unarmed, builds film by never standing still, and spends it on a technique that cuts one second into twenty-four frames — anything his palm reaches has to keep up, and what can't is frozen where it stands.

Needs Satoru Gojo, which is both a character and the shared library. The mod manager installs it for you.

Skills

Key Skill
M1 Zenin Style Three kicks while held, the last a heel that throws what it hits. He keeps more of his own movement through these than anyone keeps through a swing.
M2 Frame Lock An open palm. Almost no damage — everything it touches is frozen, and everything you throw at a frozen body lands harder. Nothing is knocked away, so what it caught is still there for the next thing.
Shift Trace Draw a line and run it, hitting everything on the way. It goes wherever you're looking — 55° up, 30° down — so it reaches what's flying and it takes a ledge. It can't be steered once it starts, and a trace stopped by a wall freezes you where you stopped. One charge.
AA / DD Sidestep Tap A twice, or D twice, and he steps 12 m that way in a quarter of a second — still facing where he was looking, so it is a step out of the way and not a turn and run. No damage and no energy — one step banked, back four seconds after the last one ended, so it is a step you read rather than a key to drum. A tap with nothing banked scuffs and leaves him standing, so you can hear it was read. It comes out of a kick or a palm; it does not come out of a Trace.
R Twenty-Four Frames One second, and every frame of film in it: one blow a frame, dealt round everything near him. He doesn't move — he's rooted for the second — and the film is emptied either way.
T Time Cell Moon Palace Domain Expansion.
X Wide / Narrow The projection angle Frame Lock is cast through. Wide catches a crowd close in; Narrow reaches much further, takes one thing, and holds it twice as long.
Projection Sorcery The 24-frame rule, and the film. See below.

The film

He carries up to twenty-four frames. One accrues for every fraction of a second he's actually covering ground and one for every landed blow; standing still spends them back, and being hit costs several at once. Each frame is attack speed and foot speed, so a Naoya who's been running is quicker than one who's been waiting — and a full film holds a frozen body half a second longer.

Then R spends the lot. That's the loop: run, fight, freeze, cash it in.

The rule

Frame Lock and the domain both apply it. A body it reaches is stuck in one frame for a second, and while it's there everything Naoya does to it hits harder. Anything the game won't let you stun is slowed for the same second instead, so the technique never quietly does nothing.

Time Cell Moon Palace

Ten seconds, twenty-eight metres, and inside it the rule is applied cell by cell: moving is what hurts. A body standing perfectly still takes a trickle; one crossing the room takes a great deal more, scaling with the distance it actually covered. Anything that crosses more than about a metre in a tick is frozen and slowed — so a crowd that charges you pins itself on the way in, and one that stops is only bleeding.

Stand at the edge of your own room and let them come.

The curse

Die holding at least three quarters of the bar — after the run has spent every revive it actually owed you — and the death stands, but he doesn't stay in it. Two seconds later the vengeful cursed spirit rises where he fell: a chrysalis with a skull for a face that flies instead of walking (jump climbs, sprint dives). Hovering it stands upright; pick a direction and it noses over into propulsion mode and outruns his own Trace at full answer. The hull is the weapon — everything it flies through takes a blow that grows with the speed and is thrown along the flight line — and the only button is the palace on T, where it has always been.

That's the domain he died perfecting, and in death it costs nothing: the same Time Cell Moon Palace, billing everything inside for its speed — and while it stands, the fuse holds, so sealing the room is how the curse buys itself time.

It's an encore, not a second life. The curse rises with half its health and can't heal; the rest burns down in seconds, only kills and the standing palace hold any of it back, and dying in it is final. The bar is consumed in the taking — the insurance is paid for while he's alive, by not spending everything. Falling off the map doesn't count; you were told about the map.

Everything else

  • Cursed energy — one purple bar, shared across the set. Refills on its own, faster on melee hits and kills. A skill you can't afford won't fire and won't go on cooldown. Kicking is how the bar fills.
  • Skins — one: the Zenin robe, hakama and boots he arrives in.
  • ConfigMod Options, or BepInEx/config/dev.marmennz.satorugojo.cfg. One config for the whole set. It counts extra mouse buttons from zero, so your Mouse 4 is Mouse3 there.
  • Multiplayer — everyone needs the same version of this and of Satoru Gojo; the lobby check refuses mismatches. The domain and the freeze run on the host, which works from a joined game; the half-second a full film adds to a hold is the one thing a joined player doesn't get.
  • Numbers — not on this page on purpose. Every in-game description is built from the constants the skill actually runs on.
  • F3 toggles the hint panel.

Credits

Donations

Not needed, the mod is free. If you want to anyway: Solana RGHL3oHK7CRd7W63EqFa1WWSTUP2cWoBczsP4dWJ7Xw, Ethereum 0x89693F2e8e081Eaf9620F66fEE4271462452DCeA.

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