


Receive extra gold when killing a Variant, based off a Multiplier. Values Configurable, and the default values are:
- 1.3 for Common Variants
- 1.6 for Uncommon Variants
- 2.0 for Rare Variants
Receive extra XP when killing a Variant, based off a Multiplier. Values Configurable, and the default values are:
- 1.3 for Common Variants
- 1.6 for Uncommon Variants
- 2.0 for Rare Variants
Each time you kill a Variant, there's a small chance for it to drop an Item which's tier can be White, Green or Red. Chances are highly configurable, and each Tier has it's own chances, by default, Common tier variants can only drop white items, while a rare variant might give you a red item if you're lucky enough! (Note: not actually affected by the Luck stat) The default values for the Item drops are right below (It is recommended to check out the "Configuring the Mod" section for an explanation of how the Item drop mechanic works.
Common Variants:
- 3% for a White item
- 0% for a Green item
- 0% for a Red item
Uncommon Variants:
- 5% for a White item
- 1% for a Green item
- 0% for a Red Item
Rare Variants:
- 10% for a White Item
- 5% for a Green Item
- 1% for a Red Item
In the case the variant is fought inside a hidden realm, a special config entry exists to determine how the mod calculates the chances for an item drop. these settings are used so players dont spend time in hidden realms farming for items. The Settings are: Unchanged: No changes are made, numbers above stay the same. Halved: When the variant dies, there's a 50% Chance the mod will roll the dice to determine wether or not an item spawns. Never: Variants never drop items in hidden realms.
Steel Contraption
AD-Shroom
Version 1.2.0 introduces new Variants to the game designed by Nebby.
The end goal is to have at least one variant per type of enemy.
Just Like in the Original Monster Variants, their spawn chance can be changed in the config file.
If you don't want any new variants, you can also disable the entire section in the config file.
Since Version 1.3.7 of MonsterVariants, Modded variants are now possible to create. Currently it only supports Moffein's ClayMen & AncientWisp Since Version 1.3.9 of MonsterVariants, Modded Variant's now have custom names to showcase their abilities.
Leastest Wisp (Lesser Wisp)(7% Chance):
- 50% Size
- 50% Health
- 500% Movement Speed
- 500% Attack Speed
- 110% Damage
- Has 5 Alien Heads
Almost-But-Not-Quite-Archaic Wisp (Lesser Wisp)(4% Chance)
- 125% Size
- 500% Health
- Fires Archaic Wisp Fireballs
Steel Contraption (Brass Contraption)(7% Chance):
- 100% Size
- 150% Health
- 50% Movement Speed
- 75% Attack Speed
- 150% Damage
Aluminum Contraption (Brass Contraption)(7% Chance):
- 50% Size
- 50% Health
- 200% Movement Speed
- 200% Attack Speed
- 50% Damage
- Has 1 Alien Head
Mortar Crab (Hermit Crab)(5% Chance):
- 150% Size
- 150% Health
- 80% Movement Speed
- 80% Attack Speed
- Has a Brilliant Behemoth
Vampiric Templar (Clay Templar)(5% Chance):
- 125% Size
- 125% Attack Speed
- 150% Health
- 50% Damage
- Has 10 Lensmarker Glasses
- Has 20 Harvester Scythes
AD-Shroom (MiniMushroom)(6% Chance):
- 75% Size
- 1000% Attack Speed
- 6.2% Damage
- Has 10 Alien Heads
Healer-Shroom (MiniMushroom)(10% Chance):
- 50% Size
- 200% Movement Speed
- 25% Attack Speed
- 50% Damage
- Has 5 Bustling Fungus
Mama-Shroom (MiniMushroom) (2% Chance): (Based off an idea by Awesome_Soul)
- 200% Size
- 200% HP
- 0% Movement Speed
- -50 Armor
- Has 10 Bustling Fungus
- Has 1 Aegis
Adolescent (Parent)(8% Chance): (Based off an idea by Zarko)
- 75% Size
- 75% Health
- 120% Attack Speed
- Has 1 Medkit
- Has 1 Planula
- Has 1 Hardlight Afterburner
- Has 3 Alien Heads
Child (Parent)(6% Chance): (Based off an idea by Ululu)
- 50% Size
- 300% Movement Speed
- 600% Attack Speed
- 50% Damage
- Has 1 Alien Head
- Cannot Teleport
Bruiser Imp (Imp)(10% Chance):
- 125% Size
- 300% Movement Speed
- 200% Attack Speed
- Has 5 Alien Heads
- Has 3 Crowbars
- Cannot Teleport
Alpha Bison (Bighorn Bison)(5% Chance): (Based off an idea by Gaforb)
- 125% Size
- 75% Health
- 200% Movement Speed
- 200% Attack Speed
- 70% Damage
- Has 2 Brilliant Behemoths
Wisp Amalgamate (Greater Wisp)(8% Chance)
- 75% Size
- Attacks with a hitscan attack, much like the regular wisp
- Spawns 5 Wisps upon Death
Kinda-Great-But-Not-Greater Wisp (Greater Wisp)(6% Chance)
- 50% Size
- 50% Health
- 500% Movement Speed
- 250% Attack Speed
- Has 2 Alien Heads
Swarmer Probe (Solus Probe)(7% Chance)
- 50% Size
- 50% Health
- 400% Movement Speed
- 400% Attack Speed
- 30% Damage
Incinerating Elder Lemurian (Elder Lemurian)(5% Chance)
- 125% Size
- 200% Movement Speed
- 3000% Attack Speed
- 750% Damage
- -50 Armor
- Has 5 Brilliant Behemoths
- Cannot shoot fireball volley, limiting his arsenal to just it's close-range flame thrower.
Sun Priest (GrandParent)(3% Chance): (Based off an idea by Ululu)
- Can use Solar Flare at any point in time.
- -50 Armor
Hoarder (Scavenger)(8% Chance): (Based off an idea by Gaforb)
- 75% Size
- 75% Health
- 125% Movement Speed
- 125% Attack Speed
- 90% Damage
- Its skill to obtain an item from his backpack has a cooldown of 10 seconds instead of the usual 20.
Starving Dunestrider (Clay Dunestrider)(4% Chance):
- Can use Life Draining Tendrils at any point in time.
- Has a Hardlight Afterburner
- -50 Armor
Devourer Dunestrider (Clay Dunestrider)(2% Chance): (Mildly based off an idea by Gaforb)
- 125% Size
- 120% Movement Speed
- 110% Attack Speed
- Has 2 Rejuvination Racks
- Has 2 Aegis
- Life Draining Tendrils has a 90 Second Cooldown, Lasts Twice as Long, the Tethers are Twice as Long, and the Dunestrider no longer gains Armor.
Malfunctioning Solus Control Unit (Solus Control Unit)(4% Chance):
- Can use Solus Charged Detonation at any point in time.
- -50 Armor
Malfunctioning Alloy Worship Unit (Alloy Worship Unit)(4% Chance):
- Can use Alloy Supercharged Detonation at any point in time.
- -50 Armor
Ancient Stone Titan (Stone Titan)(4% Chance):
- Can use Eye Laser & Stone Construct at any point in time.
- -50 Armor
Ancient Aurelionite (Aurelionite)(4% Chance):
- Can use Eye Laser & Stone Construct at Any Point in Time
Aurelionite Colosus (Aurelionite)(2% Chance):
- 300% Size
- 50% Movement Speed
- 200% Damage
- 50 Armor
- Has 3 Alien Heads
Pygmy Aurelionite (Aurelionite)(2% Chance):
- 30% Size
- 500% Movement Speed
Beetle Matriarch (Beetle Queen)(4% Chance):
- The Beetle Summon Ability summons both Beetle Guards as well as Normal Beetles
- -50 Armor
Beetle Empress (Beetle Queen)(2% Chance):
- 125% Size
- 120% Health
- Has 2 Queens Gland
- -70 Armor
Clay Soldier (ClayMen)(Requires Moffeins ClayMen)(15% Chance):
- 112.5% Size
- 125% Health
- 90% Movement Speed
- 150% Attack Speed
- 50% Damage
- Has 1 Alien Head
Clay Assasin (ClayMen)(Requires Moffeins ClayMen)(7% Spawn Chance):
- 75% Size
- 120% Movement Speed
- Has 3 Tritip Daggers
- Has 1 Old War Stealthkit
- -25 Armor
Enraged Wisp (Ancient Wisp)(Requires Moffeins Ancient Wisp)(4% Chance)
-Can use its enrage ability at any point in time
- -50 Armor
Amalgamated Ancient Wisp (Ancient Wisp)(Requires Moffeins Ancient Wisp)(2% Chance)
- 125% Size
- 120% Movement Speed
- 110% Attack Speed
- -50 Armor
- Spawns 5 Greater Wisps upon Death
Aeonic Wisp (Archaic Wisp)(Requires Nebbys Archaic Wisp)(4% Chance)
- 125% Size
- 200% Health
- 90% Movement Speed
- 90% Attack Speed
- 20 Armor
- Has 1 Brilliant Behemoth
Kinda-Archaic Wisp (Archaic Wisp)(Requires Nebbys Archaic Wisp)(7% Chance)
- 50% Size
- 50% Health
- 500% Movement Speed
- 250% Attack Speed
- Has 2 Alien Heads
A new adition from update 1.3.0, Other variants include a list of potentially helpful Creature variants. Currently only adds variants for 2 Creatures, the Beetleguards from the Queen's Gland item (Taken directly from Rob's Original mod) & the Squid Turrets from the Squid Polyp All of these variants can be toggled OFF with a simple boolean switch, found at the top of the "5 - Other Variants" Category in the Config File. If you wish to disable specific variants, just like regular variants, their spawn chances can be set to 0 to disable them from spawning. While these might sound like they'll give you the advantage in combat, keep in mind that these variants are not Team dependant, so enemies like KipKip the Gentle can spawn with Beetle Guard Variants!
Beetle Guard Brute - QueensGland (Beetle Guard)(25% chance)
- 110% Size
- 200% Health
- 50% Movement speed
- 90% Attack speed
- 140% Damage
- +10 Armor
Beetle Guard Sharpshooter - QueensGland (Beetle Guard)(2% chance)
- 80% Size
- 80% Health
- 60% Movement speed
- 300% Attack speed
- 40% Damage
- Has 10 Alien Heads
Sniper Squid (Squid Turret)(2% Chance)
- 125% Size
- 10% Attack Speed
- 1000% Damage
- -100 Armor
Chaingun Squid (Squid Turret)(10% Chance)
- 50% Size
- 500% Attack Speed
- 30% Damage
This section is for explaining how the Item drop chance mechanic works, since it's not based off the normal % chance ROR2 has.

To install the addon, simply drag the MonsterVariantsPlus.dll onto your plugins folder. Make sure Rob's DLL is also there, or else the plugin will not activate.
In case you need to contact me regarding a Bug, please create an issue in the Github's Issue Tracker found Here I also hang out in the Official Risk of Rain 2 Modding Discord server under the name of "Nebby" in case you want to contact me for other purposes, such as suggestions or feedback. I Always appreciate any kind of feedback.
Rob, for making his MonsterVariants mod and helping me a lot with questions i've had KomradeSpectre, for helping me a ton with making the variants have custom skins.
'1.3.6' Nebby did a poopy update - Beetle Matriarchs default spawn rate is now 4 as its noted, instead of 100.
'1.3.5' Beetle Update
'1.3.3' Whoops i accidentally made an invincible enemy uvu
'1.3.2' Hidden Realms Nerf update.
'1.3.1' Whoops, More Variants!
'1.3.0' Code Cleanup & Other Variants Update
'1.2.9' Wispception update
'1.2.8'
'1.2.7' Whoops, All Variants! Update
'1.2.6' Public Methods baybeeee Update
'1.2.5' Variant Identification Update
'1.2.4' Variant Rebalance Update
'1.2.3'
'1.2.2' Vampiric Templar Update
'1.2.1'
'1.2.0' Custom Variants Update
'1.1.1'
'1.1.0' Anniversary Update
'1.0.5'
'1.0.4'
'1.0.3' -Actually ACTUALLY fixed the Error.
'1.0.2'
'1.0.1'
'1.0.0'