rob-MonsterVariants icon

MonsterVariants

Adds rare, powerful monster variants to make runs more difficult. Now properly networked.

Last updated 4 months ago
Total downloads 63771
Total rating 34 
Categories Mods Tweaks Enemies
Dependency string rob-MonsterVariants-1.3.9
Dependants 21 other mods depend on this mod

This mod requires the following mods to function

bbepis-BepInExPack-5.3.1 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.3.1
tristanmcpherson-R2API-3.0.13 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.13

README

MonsterVariants

  • Adds a a bunch of rare, powerful and unique monster variants for those seeking more difficulty in their runs
  • There are no upsides, it's purely for the difficulty spike
  • Spawn rates fully configurable
  • Well documented, easy to understand backend that supports mesh swaps, texture swaps, skill replacements, custom inventories and more! Adding a new variant is as simple as one line of code







Current Variants

Monsters can spawn with multiple modifiers (if applicable)
Suggestions for more always welcome!

Armored Beetle (10% chance)
- 150% size
- 300% health
- +20 armor

Speedy Beetle (30% chance)
- 170% movement speed

Toxic Beetle (2% chance)
- Explodes into a pool of acid

Battle Beetle (2% chance)
- 200% damage
- Extreme knockback

Flamethrower Lemurian (2% chance)
- 3000% attack speed
- 60% damage

Badass Lemurian (2% chance)
- Has a missile launcher

Molten Elder Lemurian (2% chance)
- 120% size
- 80% health
- 50% movement speed
- 80% attack speed
- 120% damage
- +500 armor

Nuclear Jellyfish (1% chance)
- 75% movement speed
- 200% size
- 1500% health
- +20 armor
- 600% damage
- Larger blast radius, applies Cripple debuff

Spectral Jellyfish (4% chance)
- 1 Dio's Best Friend
- 50% health
- 150% movement speed
- 50% damage

M.O.A.J (2% chance)
- 400% size
- 4000% health
- 40% movement speed
- +80 armor
- Spawns 5 Jellyfish on death

Cursed Jellyfish (1% chance)
- 3 Red Whips
- 2 Runald's Bands
- 1 Crowbar
- 80% health
- 150% attack speed

Infernal Wisp (2% chance)
- 3 Brilliant Behemoths
- 100% crit
- 80% movement speed
- 60% attack speed
- 200% damage

Almost-But-Not-Quite-Great Wisp (8% chance)
- Fires a single Greater Wisp blast
- 110% size
- 300% health
- 80% movement speed

Greatest Wisp (2% chance)
- 120% size
- 200% health
- 500% movement speed
- 200% attack speed
- 5 Alien Heads

Full-Auto Golem (4% chance)
- 800% attack speed
- 80% damage
- -20 armor

Titanlet (2% chance)
- 250% size
- 400% health
- 50% movement speed
- 300% damage

Overcharged Golem (2% chance)
- All health is converted to shields
- 1000% damage
- 300% movement speed
- 200% attack speed

Rush Golem (2% chance)
- Laser is replaced with a teleport
- 60% size
- 90% health
- 160% speed
- 160% attack speed
- 200% damage
- +100 armor

Speedy Bison (30% chance)
- 400% movement speed

Albino Bison (4% chance)
- 125% size
- 200% health
- 150% damage
- +50 armor

Beetle Guard Brute (25% chance)
- 110% size
- 200% health
- 50% movement speed
- 90% attack speed
- 140% damage
- +10 armor

Beetle Guard Sharpshooter (2% chance)
- 80% size
- 80% health
- 60% movement speed
- 300% attack speed
- 40% damage
- 10 Alien Heads

Clotted Imp (5% chance) - by Syme
- 80% size
- 80% health
- 2 Hardlight Afterburners
- 4 Lens Makers Glasses
- 1 Shatterspleen

Artillery Vulture (3% chance) - by Syme
- 125% size
- 400% attack speed
- 50% damage
- +100 armor
- 3 Clovers
- 1 ATG
- 3 Brilliant Behemoths

Alloy Deagle (2% chance)
- Has a gun

Fucking Templar (4% chance)
- 120% size
- A lot of attack speed
- A lot of movement speed

Colossal Titan (2% chance)
- 300% size
- 300% health
- 50% movement speed
- 200% damage
- +50 armor

Golemlet (2% chance)
- 30% size
- 500% movement speed

Unstable Vagrant (2% chance)
- Can use its nova at any time
- -50 armor

Dream Scavenger (10% chance)
- Only picks up red items

MonsterVariants+

If you're interested in getting a reward for killing variants, or just interested in more variants, be sure to check out this mod: https://thunderstore.io/package/Nebby/MonsterVariantsPlus/

Known Issues

Future Plans

Better visual clarity and more unique effects
Custom spawn sound for certain variants
Lots more variants planned

Changelog

1.3.9
- Added support for basic AI modifications- currently only handles force sprinting and using desperation moves at any time
- Added support for name overrides
- Added unique tag to prevent certain variant overlaps- not fully implemented so may not work as intended, but is safe to add
- Fixed incompatibility with StickyStunter

1.3.8
- Minor bugfix

1.3.7
- Made everything in code public rather than internal so other mods can add their own variants
- Added support for modded enemies
- Changed around some backend stuff that should ensure better future stability

1.3.6
- Added variant: Fucking Templar

1.3.5
- Fixed to work on the latest RoR2 version

1.3.4
- Fixed Unstable Vagrants having a 50% spawn rate

1.3.3
- Added variant: Unstable Vagrant
- Added variant: Dream Scavenger
- Albino Bison health 300% > 200%
- Albino Bison damage 100% > 150%
- Albino Bison bonus armor 20 > 50

1.3.2
- Fix spawn rates for new variants

1.3.1
- Added variant: Almost-But-Not-Quite-Great Wisp
- Added variant: Rush Golem
- Adjusted Albino Bison visuals

1.3.0
- Synced variant spawns in multiplayer
- Added variant: Toxic Beetle
- Added variant: Battle Beetle
- Added variant: Beetle Guard Sharpshooter
- Added variant: Molten Elder Lemurian
- Flamethrower Lemurian damage 30% > 60%
- Alloy Deagle attack speed 100% > 50%
- Nuclear Jellyfish spawn chance 5% > 1%
- Added unique visuals for Infernal Wisp
- Full-Auto Golem eye is now blue
- Fixed Armored Beetle body deforming with item displays

1.2.3
- Added custom model for Armored Beetles, big thanks to Nunchuk for help getting it working!
- Added variant: Alloy Deagle
- Overcharged Golem movement speed: 100% > 300%
- Overcharged Golem attack speed: 1000% > 200%
- Overcharged Golem damage: 100% > 1000%

1.2.2
- Forgot to actually apply the networking fix

1.2.1
- Possibly networked spawns
- Overcharged Golem attack speed: 100% > 1000%- any damage is enough to stun them so they should be threatening at least

1.2.0
- Fixed a stupid mistake causing half the variants not to spawn and Nuclear Jellies to spawn 5x as much- thanks Syme for fixing!
- Cleaned up code some more, some bugfixes, more modularization and implemented skill replacements
- Nuclear Jellyfish size: 300% > 150%
- Nuclear Jellyfish movement speed: 75% > 85%
- Nuclear Jellyfish health: 1000% > 500%
- Nuclear Jellyfish armor: +50 > +20
- Nuclear Jellyfish blast radius increased, now applies cripple
- Added variant: Badass Lemurian
- Added variant: M.O.A.J.
- Added variant: Speedy Bison
- Added variant: Albino Bison
- Added variant: Clotted Imp(made by Syme!)
- Added variant: Artillery Vulture(made by Syme!)
- Added variant: Colossal Titan
- Added variant: Golemlet
- Added a secret variant

1.1.0
- Added variant: Speedy Beetle
- Added variant: Beetle Guard Brute
- Added variant: Overcharged Golem
- Added variant: Cursed Jellyfish
- Added variant: Spectral Jellyfish
- Added variant: Infernal Wisp
- Armored Beetle size: 150% > 135%
- Titanlet movement speed: 20% > 50%
- Titanlet damage: 150% > 300%
- Nuclear Jellyfish movement/attack speed: 50% > 75%
- Nuclear Jellyfish bonus armor: 20 > 50
- Refactored code and linked repo to make adding variants easy even with zero programming experience

1.0.2
- Fixed the damage multipiler using the same value as the attack speed multiplier, causing Flamethrower Lemurians to have 4000% damage
- Lowered Flamethrower Lemurian damage multiplier to 30%
- Lowered Full-Auto Golem damage multiplier to 80%
- Increased Nuclear Jellyfish health multiplier to 1000%, added 10 more armor

1.0.1
- Added configurable spawn rates

1.0.0
- Initial Release

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2021-4-22 1.3.9 20766 Version 1.3.9 Install
2021-4-21 1.3.8 2480 Version 1.3.8 Install
2021-4-20 1.3.7 355 Version 1.3.7 Install
2021-4-13 1.3.6 5489 Version 1.3.6 Install
2021-4-4 1.3.5 5957 Version 1.3.5 Install
2021-3-3 1.3.4 12976 Version 1.3.4 Install
2021-3-2 1.3.3 728 Version 1.3.3 Install
2021-3-2 1.3.2 57 Version 1.3.2 Install
2021-3-2 1.3.1 55 Version 1.3.1 Install
2021-3-2 1.3.0 104 Version 1.3.0 Install
2021-1-28 1.2.3 6484 Version 1.2.3 Install
2021-1-26 1.2.2 1498 Version 1.2.2 Install
2021-1-26 1.2.1 84 Version 1.2.1 Install
2021-1-25 1.2.0 614 Version 1.2.0 Install
2021-1-22 1.1.0 1640 Version 1.1.0 Install
2021-1-12 1.0.2 3575 Version 1.0.2 Install
2021-1-10 1.0.1 785 Version 1.0.1 Install
2021-1-10 1.0.0 124 Version 1.0.0 Install