Nuxlar-EclipseRevamped icon

EclipseRevamped

Reworks the Eclipse difficulty levels. Configurable.

Last updated 2 weeks ago
Total downloads 9990
Total rating 3 
Categories Mods Tweaks Seekers of the Storm Update
Dependency string Nuxlar-EclipseRevamped-1.1.6
Dependants 3 other packages depend on this package

This mod requires the following mods to function

6thmoon-CurseCatcher-0.3.2 icon
6thmoon-CurseCatcher

Provide options to prevent Eclipse 8 curse from being applied on self-inflicted damage.

Preferred version: 0.3.2
RiskofThunder-R2API_Elites-1.0.7 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.7
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_RecalculateStats-1.6.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.0
LordVGames-EnemyAttackSpeedFixes-1.4.0 icon
LordVGames-EnemyAttackSpeedFixes

Fixes attacks from various enemies not scaling with attack speed.

Preferred version: 1.4.0

README

Eclipse Revamped

Revamps the Eclipse difficulty system. There's a config to enable/disable changes to any levels. You can uninstall/disable CurseCatcher if you want self damage to apply curse (your modmanager will ask to delete this mod too, you can just remove CurseCatcher).

Level New Old
E1 Teleporter Enemies: +50% Ally Starting Health: -50%
E2 Difficulty Scaling: +20% Teleporter Radius: -50%
E3 Enemy Attack Speed: +25% Ally Fall Damage: +100% and lethal
E4 Enemy Speed +50% Enemy Speed +40%
E5 Enemy Elites: +20% Ally Healing: -50%
E6 Larger Enemies appear more often Enemy Gold Drops: -20%
E7 Enemy Cooldowns -25% Enemy Cooldowns -50%
E8 Allies receive permanent damage (non-self inflicted) Allies receive permanent damage

Info

  • The new E1 (TP Enemies +50%) means TP events have half a mountain shrine with no extra rewards
  • The new E5 (enemy elies +20%) means elites are 20% cheaper to spawn
  • The new E6 (larger enemies) means golem class enemies are 20% cheaper to spawn
  • The E8 changes can be configured/disabled through CurseCatcher