
You are viewing a potentially older version of this package. View Latest Version
LunarAugments
Balance changes to lunar items and the shop (WIP?)Lunar Augments
Makes some changes to the Lunar shop and Lunar items so they're less overpowered. Have a few more I wanna change but I'll just add em in later.
Fix up some text, maybe tweak perfected to appear more often?, maybe newt altars cost too much?
General Lunar Changes
- Newt Altars cost 25% of your HP in curse (30 curse stacks)
- Wild Lunar Pods cost 15% of your HP in curse (20 curse stacks)
- Reduces shop lunar bud count to 3
- Can only purchase 1 lunar bud from shop
- Reroll slab removed from shop
Lunar Item Changes
- Eulogy Zero increases convert chance (5% -> 10%)
- Shaped Glass increased HP reduction (50% -> 75%)
- Stone Flux Pauldron increase movement speed by 50% but reduces HP by 25%
- Light Flux Pauldron increase attack speed by 50% but increase cooldowns by 25%
- Corpsebloom healing increase reduced (100% -> 50%)
- Gesture of the Drowned equip CD reduction decreased (50% -> 25%) and randomizes on use.
- Focused Convergence replaced tp radius reduction with increased spawn rate (50%) and you have to eliminate every enemy.
Future Plans
- Tweaking values
- Adding more item/equip tweaks
Credits
WellRoundedBalance for some of the item code/ideas
Changelog
0.9.1
- Fixes Stone Flux taking 75% instead of 25%
- Fixes Light Flux doing nothing
0.9.1
- Removes Perfected, not as impactful as I thought it'd be (would like to add some kind of cool interaction)
- Reduces Newt curse stacks (50 -> 30) (33% -> 25%) felt a bit much in E8
- Reduces Stone Flux HP reduction (50% -> 25%) didn't feel worth it
- Reduces Light Flux cooldown increase (50% -> 25%) didn't feel worth it
- Adds 3 enemy buffer to Focused Convergence's enemy requirement (some enemies just be chillin off world)
- Removes healing cap decrease and per stack on Corpsebloom (feels funky might be E5)
- Fixes some text stuff
0.9.0
- Release