TheBestAssociatedLargelyLudicrousSillyheadGroup-WellRoundedBalance icon

WellRoundedBalance

A complete balance overhaul for a much more fast-paced and challenging game with much less autoplay. Check out the mod page for more information. Extremely configurable.

Last updated 5 months ago
Total downloads 38476
Total rating 9 
Categories Mods Tweaks
Dependency string TheBestAssociatedLargelyLudicrousSillyheadGroup-WellRoundedBalance-1.4.2
Dependants 15 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2103 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2103
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_RecalculateStats-1.2.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.2.0
RiskofThunder-R2API_Director-1.0.0 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_ContentManagement-1.0.1 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.1
RiskofThunder-R2API_Items-1.0.1 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.1
RiskofThunder-R2API_DamageType-1.0.3 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.3
RiskofThunder-R2API_Elites-1.0.1 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.1
RiskofThunder-R2API_Dot-1.0.0 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.0
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
HIFU-HIFUCommandoTweaks-1.1.5 icon
HIFU-HIFUCommandoTweaks

Tweaks Commando to be more fun and makes default abilities sidegrades, fixes some bugs.

Preferred version: 1.1.5
HIFU-HIFUHuntressTweaks-5.0.3 icon
HIFU-HIFUHuntressTweaks

Tweaks Huntress to have more damage, be more fun and less crutchy.

Preferred version: 5.0.3
HIFU-HIFUBanditTweaks-1.1.2 icon
HIFU-HIFUBanditTweaks

Reset your configs! Tweaks Bandit to be more fun and balanced. Also makes his abilities sidegrades.

Preferred version: 1.1.2
HIFU-HIFUMultTweaks-1.0.2 icon
HIFU-HIFUMultTweaks

Tweaks MUL-T to be more balanced. Literally a single change.

Preferred version: 1.0.2
HIFU-HIFUEngineerTweaks-1.1.1 icon
HIFU-HIFUEngineerTweaks

Reset your configs! Tweaks Default Engineer to be a sidegrade, brings him closer to RoR1 and makes him less reliant on turrets.

Preferred version: 1.1.1
HIFU-HIFUArtificerTweaks-1.0.7 icon
HIFU-HIFUArtificerTweaks

Tweaks Artificer to be more fun and balanced. Adds an alt utility.

Preferred version: 1.0.7
HIFU-HIFUMercenaryTweaks-1.0.4 icon
HIFU-HIFUMercenaryTweaks

Tweaks Mercenary to be more fun, balanced and scale with attack speed properly.

Preferred version: 1.0.4
HIFU-HIFURexTweaks-1.2.4 icon
HIFU-HIFURexTweaks

Reset your configs! Tweaks REX' Robot abilities to be better and more fun. Also slightly nerfs Plant abilities.

Preferred version: 1.2.4
HIFU-HIFULoaderTweaks-1.0.4 icon
HIFU-HIFULoaderTweaks

Tweaks Loader to be more interesting and balanced.

Preferred version: 1.0.4
HIFU-HIFUAcridTweaks-1.0.5 icon
HIFU-HIFUAcridTweaks

Reset your configs! Tweaks Acrid to be more fun and have balanced alts.

Preferred version: 1.0.5
HIFU-HIFUCaptainTweaks-1.1.0 icon
HIFU-HIFUCaptainTweaks

A medium Captain rework. Tries to make him more interesting and cohesive.

Preferred version: 1.1.0
HIFU-HIFURailgunnerTweaks-1.0.4 icon
HIFU-HIFURailgunnerTweaks

Reset your configs! Tweaks Railgunner to be more skillful and balanced.

Preferred version: 1.0.4
HIFU-HIFUVoidFiendTweaks-1.0.0 icon
HIFU-HIFUVoidFiendTweaks

Tweaks Void Fiend to be more fun and balanced.

Preferred version: 1.0.0
pseudopulse-BetterDrones-1.5.1 icon
pseudopulse-BetterDrones

Makes drones more useful.

Preferred version: 1.5.1
HIFU-LunarConstruct-1.0.0 icon
HIFU-LunarConstruct

Spices up Commencement by adding a fodder enemy. Requires Survivors of The Void to function.

Preferred version: 1.0.0
Zenithrium-VanillaVoid-1.4.11 icon
Zenithrium-VanillaVoid

Adds more void variants for vanilla items, and tweaks and expands upon some void content.

Preferred version: 1.4.11
prodzpod-Hypercrit2-1.2.6 icon
prodzpod-Hypercrit2

Continuation of ThinkInvis' Hypercrit AND TheMysticSword's Hyperbleed.

Preferred version: 1.2.6
VarnaScelestus-Ephemeral_Coins-2.3.3 icon
VarnaScelestus-Ephemeral_Coins

Lunar Coins become a per-run currency via artifact. Seperate configs for drop chance, BTB costs, etc.

Preferred version: 2.3.3

README

Introducing Well-Rounded Balance (WRB)

Are you tired of repetitive runs or RoR2's unbalanced gameplay? WRB is a mod that rebalances almost the entire game, in a similar fashion to CU0-CU4, but with vast improvements. For a full list of changes, check out the WRB Google Doc.

Please note that the following mods are likely to be incompatible with WRB:

Name Description
RiskyMod A full game rebalance that aims to bring the game closer to RoR1.
EliteReworks Reduces Elite bulletsponge and makes their abilities more impactful.
ZetAspects Stackable elite aspects with new effects. Highly Configurable.
FlatItemBuff Rebalances/Buffs some items.
Hex3Reworks A mod that reworks and rebalances some of the vanilla aspects of Risk Of Rain 2.
SacrificeTweaks Disables Sacrifice droprate scaling and increases droprate when not using Swarms.
VanillaRebalance Aims at balancing vanilla Risk of Rain 2 without changing the effects of items/monsters/survivors.

You may be able to get them working by adjusting the config, but we will not provide special compatibility for them. The mod is currently balanced around vanilla, but we plan to add compatibility for item mods in the future.

If any of these changes seem suspicious, you likely don't have the context of what the mod does in other aspects. This is just an overview; it's better to play it first, then judge. We don't care about your negative feedback without actually trying the mod. Especially the death threats and doxxing like one of the devs has gotten, lmao grow up.

And of course, the mod is still in its early days, so it's bound to change. We also have a pretty expansive config that will feature more options as time goes on. There is a module config that lets you turn off any large part of the changes, so that you can don't have to spend years turning off every individual feature.

List of Changes

https://docs.google.com/document/d/1uP1Bp4tBOMoKyhyjuvXk5IHuuV373sa77NsX-l_vUUA/

Scaling Reworks

Scaling is now linear but more aggressive, meaning it will be faster in the early game and cool off slightly during loops. This is intended to encourage players to play efficiently and make the game more engaging. The difficulty now actually scales with time, and the director spawns more enemies at a much faster pace. Gold scaling has also been heavily reworked, so you can't just kill a few enemies and buy out the whole stage. Pre-spawned enemies now give gold as well.

Major Item Reworks

There are too many to list here, so please check the Google Doc for more information. Here are some examples:

Icon Name Description
Hunter's Harpoon Killing an enemy increases movement speed by 16%, up to 3 (+3 per stack) times for 5 seconds.
Ignition Tank Gain a 15% chance to ignite enemies on hit. Ignite effects deal +200% (+200% per stack) more damage over time.
Pocket I.C.B.M. All missile items and equipment fire an additional missile. Gain a 10% (+10% per stack) chance to fire a missile that deals 150% TOTAL damage.
Symbiotic Scorpion Inflict venom on hit, dealing 750% (+200% per stack) base damage over 5s and stealing 20 (+10 per stack) armor for 5s.
Defense Nucleus Gain 15 armor. Upon using your equipment, unleash a devastating laser for 70% (+70% per stack)damage per second for every second of your equipment's base cooldown.
Planula After standing still for 0.5 seconds, summon the unmatched power of the sun that ignites enemies every 0.35s for 5s (+5s per stack).
Focused Convergence Increase teleporter event rewards by 2 (+2 per stack). Teleporter events are 200% (+200% per stack) harder.

Elite Reworks

Elites now only have increased health (4x for T1 and 6x for T2) and much more pronounced, unique, and interesting effects. They no longer have increased damage. Here are some examples:

Icon Name Description
Blazing Passively has -25% damage. Burns on hit for 50% TOTAL Damage. 4 seconds after spawning, spews two large pools of fire that deal 150% base damage per second and after that does the same every 11 seconds. Upon death, spews 4 small pools of fire for 150% base damage per second.
Overloading Passively has +50% increased movement speed. Passively teleports every 6s for 10-30m of distance. Upon teleporting, creates a sphere that grants all allies +50% movement speed for 6s with a radius of 20-45m depending on base maximum health.

Interactable Reworks

Interactables as a whole have been made a bit more interesting and have much less RNG impact on your item count by reducing/removing their director credit costs and limiting their count. Here are some examples:

Description
Lunar pods now drop a lunar potential with a choice between 2 non-Heresy items when opened.
Void cradles no longer deal 50% of your max health in damage, but instead give you a choice between 3 void items if you have a corruptible item, and give curse worth 10% of your maximum health for the rest of the stage. They also explode after activating the teleporter.
Scrappers have been made rarer and much more limited, but printers are now more common and consistent.
Scavenger bags now drop fewer items, but are unlimited per stage.

Mechanic Reworks

Here are some examples:

Name Description
Boss Enrage Bosses now gain up to +30% movement speed, +25% attack speed and cooldown reduction linearly the lower their health is.
Forced Boss Variety The same Teleporter Boss can't appear twice in a row.
Commencement Speed Boost At the beginning of Commencement, every player gains an 85% movement speed boost for 45s, just enough to get to the ship barrier.
Faster Holdout Zones All Holdout Zones are 60% faster.
Optional Pillars Commencement Pillars are now completely optional, you can complete them for a reward or go straight to Mithrix without hassle.
Pillar Rewards Commencement Pillars now reward a Lunar Potential that contains a random Green item, a random Pearl and a random Lunar item to pick from.
Primordial Teleporter The Primordial Teleporter will now spawn every stage upon looping, allowing you to take on Final Bosses at any point of the run during loops.

Smaller Features

The mod integrates some smaller mods to give players the intended, better experience, such as:

Name Description
AugmentedVoidReaver Tweaks Void Reaver primary to be more threatening.
BetterMeteorite Makes Glowing Meteorite Based and Redpilled.
BetterSpite Brings back Spite to its RoR1 glory days. Now with 500% more bombs, full of chaos!
CurseCatcher Provides options to prevent Eclipse curse from being applied on self-inflicted damage.
ExchangeChanges A mod to simply change the time exchange interactions happen, letting you have faster printers, faster scrappers, and faster shrines of chance!
FathomlessVoidling Improved Voidling fight with some extras. Configurable
FixKjaroRunald Makes Kjaro and Runald scale with the ambient level. One could say, it buffs gay marriage.
Fix Playercount Fixes disconnected players counting towards run scaling. Server-Side and Vanilla-Compatible.
GoldChestForAll Makes Gold Chests drop one item PER player, instead of just one item.
LunarConstruct Spices up Commencement by adding a fodder enemy. Requires Survivors of The Void to function.
LunarWispFalloff Enables damage falloff on Lunar Wisp hitscan attacks.
PingOrdering Lets you give (simplistic) orders to your underlings via your pings.
ShurikenFix Allows channeled abilities like nailgun to fire shuriken normally.
SnappierStalks Makes the No Cooldown effect (the one provided by Brainstalks) feel better by changing how it refunds cooldown.
VanillaVoid Adds more void variants for vanilla items, and tweaks and expands upon some void content.

This means you don't need to have these installed with Well Rounded Balance enabled.

Contact/Feedback

Join our Discord server! Whether you want to make suggestions, report bugs, or simply find a group of people to chill with, we welcome you to join us. https://cutt.ly/ballscord

Credits

The dev team consists of:

  • HIFU (items, item reworks, equipment, enemy changes, eclipse rework, scaling changes, artifact changes, mechanical changes, config, bugfixing)
  • pseudopulse (elite reworks, interactable reworks, mechanical changes, bugfixing)
  • prodzpod (config, code improvements, bugfixing)

Thanks to our discord server members for responding to polls and providing feedback and ideas <3.

Thanks to Moffein for the code/idea for:

  • Delicate Watch
  • Power Elixir
  • Happiest Mask
  • Charged Peripherator
  • Molten Peripherator
  • Gesture of the Drowned
  • Eclipse 3
  • Lunar Wisp Falloff
  • Forced Boss Variety
  • Void Fields

Thanks to Skell for the code for:

  • Death Mark

Thanks to BORBO for the code/idea for:

  • Infusion
  • Runald's Band
  • Planula

And of course thanks to every mod developer that made the mods we integrated.