More Elites
Work in Progress mod that adds some new elites to the game.
TODOs:
- Add configs for enabling/disabling elites
- Add configs for elite tier
- Tweak VFX as needed
- Tweak elite effects as needed
- Only planned 4 but might add more elites
- Fix the Elite Name modifier not working
Fractured
- Visuals: Ghost Material with a Malachite Crown
- Traits: Attacks bypass all damage avoidance/reduction (bears, void bears, armor, armor plates, opals)
- Stats: Tier 1 Elite (4x HP, 2x DMG)

Hemokinetic
- Visuals: Predatory Instincts Buff Material with a Celestine Crown
- Traits: Buffs surrounding allies (+30% atk spd & +30% move spd)
- Stats: Tier 1 Elite (4x HP, 2x DMG)

Shikari
- Visuals: Cloaked Material
- Traits: Marks nearby enemies for death
- Stats: Tier 1 Elite (4x HP, 2x DMG)

Flux
- Visuals: LunarShell Material
- Traits: Slows projectiles 15m around itself
- Stats: Tier 1 Elite (4x HP, 2x DMG)

Credits
Changelog
0.7.0
- Adds Flux Elite
- Increases Hemokinetic Elite ward radius by 5
- Removes aspect drop chance for now
- Fixes elite colors being the same
0.6.0
0.5.0
- DELETE YOUR CONFIG
- Removes config for now until things are more complete
- Removes Virulent Elite
- Removes Tar Elite
- Reworks Fractured Elite
- Attacks Bypass ALL Damage Reduction/Avoidance
- Adds Hemokinetic Elite
0.3.0
- Adds Virulent Elite
- Adds config to enable/disable specific elites
0.2.0
0.1.1
- Fixes damage not registering if there's no attacker (fall damage, etc...)
- Fixes name tokens
- README edit
0.1.0