Moffein-BlightedElites icon

BlightedElites

Brings back Blighted Elites from RoR1.

Last updated 3 months ago
Total downloads 92002
Total rating 9 
Categories Mods Enemies
Dependency string Moffein-BlightedElites-1.1.8
Dependants 55 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
tristanmcpherson-R2API-4.4.1 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.4.1

README

Blighted Elites

Adds Blighted Elites as a T2 elite in the same tier as Malachite and Celestine enemies.

They are given 2 random T1 Elite Affixes, and have 12x HP and 3.5x damage (same stats that T2 Elites have with EliteReworks).

- Stats can be changed in the config.
	- Separate from EliteReworks.

Just a quick mod I made to pass the time while I wait for LiT to update.

Installation

Drop the Moffein-BlightedElites folder into \BepInEx\plugins\

Credits

Code - Moffein

Icon - SOM

Sounds - Glaze

Localization Credits

Russian - Адский Шкед

Portuguese - Kauzok

Korean - p157157

Changelog

1.1.8

  • Korean translation (Thanks p157157!)

1.1.6 to 1.1.7

  • Added BR translation (Thanks Kauzok!)

1.1.5

  • Added Russian translation (Thanks Адский Шкед!)

1.1.4

  • Affix reroll (active equipment effect) now only works for player-controlled entities.
  • Sound now has a 3s cooldown.

1.1.3

  • Added missing PrefabAPI depdendency.
  • Fixed incompatibility with mods that add the affix to the logbook (ex. WolfoQoL).

1.1.2

  • Fixed T2 elite affix option ignoring EliteDef.isAvailable checks.

1.1.1

  • Fixed Blighted Elites being able to roll Blighted when enabling T2 elite affixes.

1.1.0

  • Fixed damage multiplier being set to the Affix drop chance (really low).
  • Can now enable T2 elites to be selected in the config. (untested)

1.0.1

  • Removed unnecessary dependency from manifest.

1.0.0

  • Release.
    • Thanks to Swuff for giving me permission to use LiT's assets!