using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EntityStates;
using EntityStates.Railgunner.Scope;
using EntityStates.Railgunner.Weapon;
using HG.Reflection;
using Microsoft.CodeAnalysis;
using On.EntityStates.Railgunner.Scope;
using RoR2;
using RoR2.ContentManagement;
using RoR2.HudOverlay;
using RoR2BepInExPack.GameAssetPathsBetter;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RailgunnerNoScope")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+6c688f8d351d03cfb68cec8bc95219d3e01cfd08")]
[assembly: AssemblyProduct("RailgunnerNoScope")]
[assembly: AssemblyTitle("RailgunnerNoScope")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RailgunnerNoScope
{
internal static class Log
{
internal static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
private static string getLogPrefix(string callerPath, string callerMemberName, int callerLineNumber)
{
int num = callerPath.LastIndexOf("RailgunnerNoScope");
if (num >= 0)
{
callerPath = callerPath.Substring(num + "RailgunnerNoScope".Length + 1);
}
return $"{callerPath}:{callerLineNumber} ({callerMemberName}) ";
}
internal static void Error(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1)
{
_logSource.LogError((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data));
}
internal static void Error_NoCallerPrefix(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1)
{
_logSource.LogFatal((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data));
}
internal static void Fatal_NoCallerPrefix(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1)
{
_logSource.LogInfo((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data));
}
internal static void Info_NoCallerPrefix(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1)
{
_logSource.LogMessage((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data));
}
internal static void Message_NoCallerPrefix(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1)
{
_logSource.LogWarning((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data));
}
internal static void Warning_NoCallerPrefix(object data)
{
_logSource.LogWarning(data);
}
}
[BepInPlugin("Nuxlar.RailgunnerNoScope", "RailgunnerNoScope", "1.0.0")]
public class Main : BaseUnityPlugin
{
public const string PluginGUID = "Nuxlar.RailgunnerNoScope";
public const string PluginAuthor = "Nuxlar";
public const string PluginName = "RailgunnerNoScope";
public const string PluginVersion = "1.0.0";
public static GameObject hudOverlay;
internal static Main Instance { get; private set; }
public static string PluginDirectory { get; private set; }
public void Awake()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
Instance = this;
Log.Init(((BaseUnityPlugin)this).Logger);
LoadAssets();
BaseWindUp.OnEnter += new hook_OnEnter(SwapToShot);
}
private void SwapToShot(orig_OnEnter orig, BaseWindUp self)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
if (self is WindUpScopeHeavy)
{
((EntityState)self).outer.SetState((EntityState)new FireSnipeHeavy());
}
else if (self is WindUpScopeLight)
{
((EntityState)self).outer.SetState((EntityState)new FireSnipeLight());
}
}
private static void LoadAssets()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
AsyncOperationHandle<GameObject> val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC1_Railgunner.RailgunnerScopeHeavyOverlay_prefab), (AsyncReferenceHandleUnloadType)2);
val.Completed += delegate(AsyncOperationHandle<GameObject> x)
{
hudOverlay = ((Component)x.Result.transform.GetChild(0)).gameObject;
};
val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC1_Railgunner.RailgunnerBody_prefab), (AsyncReferenceHandleUnloadType)2);
val.Completed += delegate(AsyncOperationHandle<GameObject> x)
{
GameObject result = x.Result;
result.AddComponent<WeakspotController>();
SkillLocator component = result.GetComponent<SkillLocator>();
GenericSkill primary = component.primary;
component.primary = component.secondary;
component.secondary = primary;
};
}
}
public class WeakspotController : MonoBehaviour
{
public GameObject scopeOverlayPrefab = Main.hudOverlay;
private OverlayController overlayController;
public void Start()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
overlayController = HudOverlayManager.AddOverlay(((Component)this).gameObject, new OverlayCreationParams
{
prefab = scopeOverlayPrefab,
childLocatorEntry = "ScopeContainer"
});
}
public void OnDisable()
{
RemoveOverlay(0f);
}
protected void RemoveOverlay(float transitionDuration)
{
if (overlayController != null)
{
HudOverlayManager.RemoveOverlay(overlayController);
overlayController = null;
}
}
}
}