
You are viewing a potentially older version of this package. View Latest Version

| Icon | Item Name | Description |
|---|---|---|
![]() |
Bolstering Lantern | While at 100% health and shield, gain 20% (+20 per stack) damage. |
![]() |
Nimble Fin | Increase jump height by 10% (+10% per stack) |
![]() |
Escalating Expansion | Gain a stacking 5% critical strike chance on-kill for 5 seconds (+2.5s per stack). Each stack resets the duration. |
![]() |
Antler Shield | Gain shield equal to 4% (+4% per stack) max health. Increase move speed by 14% (+14% per stack) while shield is active. |
![]() |
Targeting Compass | 15% chance to fire a micro-missile that deals 75% (+75% per stack) TOTAL damage. Micro-missiles have a 0.5 proc co. |
![]() |
Chance Doll | Increase Luck by 20% (+20% per stack). Basically a fifth of a clover, adds a flat 0.2 to the luck stat. |
![]() |
Prayer Beads | Grows in power by absorbing experience, storing 5% (+5% per item stack) of player stats per item level up. No longer needs to be scrapped/removed. |
![]() |
Noxious Thorn | Enemies explode on death for 150% (+150% per stack) base damage in a 8m (+2.4m per stack) radius and poison enemies. |
| Unstable Transmitter | Now an Equipment. Teleports you forwards and deals 400% base damage at the starting and end points. | |
![]() |
Orbital Launch Codes | 10% chance on hit to launch an orbital probe that deals 750% (+750% per stack) total damage. Has a 1.0 proc co. |
![]() |
Vitality Nectar | Gain a 20% (+20% per stack) stat boost while health is below 100%. Only when HP is below full, doesn't count shield. |
![]() |
Runic Lens | Fire a retalitory laser on taking 10% max health or more as damage. Laser base damage scales with percent of max health lost, multiplied by 0.5 (+0.5% per stack). Calculated before damage is reduced or rejected. Example using the formula, took 10% max hp as damage, will fire an unavoidable laser that deals 500% base damage. |