Elusive Antlers buff stack decays at a rate of 1/second as opposed to vanishing all at once
Visual changes:
Glowing Meteorite telegraphs are more distinct
Fixes:
🌧 Fixed a few specific item reworks still being applied when disabled in the config
🌧 Fixed a the mod breaking if loaded without the Heretic mod enabled
🌧 Fixed the reworked Ion Surge still recharging while airborne
1.3.1
Added balancing to the following:
MUL-T's Power-Saw now has a brand new effect, firing a piercing sawblade when releasing the attack or when canceled by a skill
Stages: Gilded Coast enemies now drop additional gold to reduce the amount of waiting needed
Adjusted balancing:
Commando Suppressive Fire damage reduced from 150% to 120%
MUL-T Power-Saw damage buff removed (since it now has a much more versatile and interesting buff)
CHEF Dice fire rate slightly increased (still a nerf from vanilla)
Fixes:
Fixed vanilla bug where MUL-T with Retool has innate "ghost" equipment slots that can only be accessed with Functional Coupler (this bug is also fixed in WolfFixes but that mod is not a prerequisite for this one)
Fixed vanilla bug where the visual radius of Faraday Spurs is half the intended radius (similarly to the above, this fix is also from WolfFixes)
Fixed logbook description for War Bonds not being modified
Fixed REX's default utility tooltip stating that it had 2 charges despite this no longer being the case
🌧 Added config options for Will-o-the-Wisp/Voidsent Flame proc coefficient, as well as Ignition Tank
Added ability to disable all Item or Survivor changes in the config
Notably this allows compatibility with the Quality mod by disabling Item changes
1.3.0 - Heresy, pt. 1
Added support for Moffein's Heretic mod, with the goal of eventually bringing it up to the standard of a full character
Added a proper character overview and drop pod spawn
Character AI rewritten (no longer copied from Commando) - Goobo Jr. users rejoice
Once again has negative regen but more balanced and has a minor interaction with recollecting Heresy items
Some visuals/animations adjusted
Item displays, while planned, have unfortunately had to be delayed for next update
Added balancing to the following:
Survivors: Heretic (as a whole), Captain Supply Drop and Diablo Strike
Glowing Meteorite now uses a new damage falloff, HalfGradient, which quadratically scales to 50% damage at the edge
This falloff type is also used by the reworked Diablo Strike and will be used for many more telegraphed attacks in the future to make their behavior feel more consistent
Glowing Meteorite deals half damage to yourself and allies, just like other friendly fire effects
Fixes:
Fixed the consumed Infusion not properly granting its stats
Fixed drone multishops not being left open when using the reworked Executive Card
Fixed False Son's base acceleration not being increased to match other survivors
CHEF's Boosted Sear oil puddles now properly deal twice the damage as regular fire puddles
Visual changes:
Captain's Shock Beacon now includes a radius indicator like was done in the WolfoQoL mod
Lysate Cell logbook entry now mentions cooldown reduction (it doesn't in vanilla)
Consumed Infusion icon resprited
🌧 Added a couple more boss item changes to be toggleable in the config
1.2.5
Adjusted balancing:
Damage of Laser Scope's multihits toned down slightly (75%->70%)
Happiest Mask damage on subsequent stacks slightly increased (400%->500%)
Fixes:
🌧 Fixed Plasma Shrimp doing like a billion damage
Overhauled visual appearance of changelog and readme page
1.2.4
Fix for Alloyed Collective patch
Adjusted balancing:
Engi Bubble Shield rework applied to Drifter's random Bubble Shield projectile
Numerous minor adjustments to Warped Echo
Pocket I.C.B.M rework applied to Missile Drones and Operator's Missile Drone command activation
Adjusted Pocket I.C.B.M + War Bonds interactions
Decided to allow Spare Drone Parts and Box of Dynamite to work with Empathy Cores and Orphaned Core (might reconsider or nerf SDP even further in the future)
Still don't apply to Engi Turrets or other generic mechanical allies
Fixes:
Fixed Pocket I.C.B.M not properly calculating the number of Plasma Shrimp missiles to fire
1.2.3
Added balancing to the following:
Items: Molten Perforator (had previously been implemented erronously, plus this time there are more significant changes made)
Adjusted balancing:
Seeker primary nerfs toned back, plus added a velocity increase
All playable drones as well as Lemurians and Elder Lemurians (for Artifact of Devotion) now have skill damage flags associated with their attacks, allowing them to make use of Breaching Fin and the reworked Laser Scope
Fixes:
Fixed certain Warped Echo interactions with WolfoTweaks (no longer applies armor twice or puts the player into danger - a vanilla bug that I have chosen to adopt as a feature)
Fixed mod conflict with Red Alert (just a stopgap for now by disabling global execute tweaks when used together, I still have no idea what the root cause is)
Made the mod work even when loaded without certain dependencies (particularly NetworkedPrayerBeads because people see a deprecated mod and think that they need to turn it off)
1.2.2
Added balancing to the following:
Items: Eclipse Lite (was previously implemented but not enabled).
Adjusted balancing:
Allowed boosted CHEF skills to be used if boosted Oil Spill was interrupted by using Yes CHEF again
CHEF roll no longer counts as a combat skill
Several additional gold pickups now can only be picked up by players: Cleanup Drone's drops, Gilded elite gold drops, and gold drops created by one of Drifter's cleanup projectiles
Added the following items to the temporary item blacklist: Rusted/Encrusted Keys, Decryption Key, Dio's/Pluripotent Larva, Infusion, Shipping Request Form, Benthic Bloom, and Functional Coupler
Visual changes:
CHEF secondaries now include the Agile keyword
Fixes:
Fixed CHEF skills becoming unusable if boosted Roll was interrupted by using Yes CHEF again
Fixed Executive Card not working as a multiplayer client
🌧 Fixed Executive Card cooldown not being properly set when Wolfo's WolfFixes mod is used, again
Attempt to fix possible AssetBundle loading conflicts
1.2.1
Added balancing to the following:
Brand new rework for Laser Scope
Adjusted balancing:
Commando Phase Round damage increase per pierce reduced to compensate for base damage buff (200%->100%)
Bungus base heal radius increased (3m->6m)
Visual changes:
Improved visuals and sound of Lost Seer's Lenses void crit effect to make it more obvious when it triggers
Fixes:
Fixed a couple other stat adjustments being accidentally disabled (specifically void items)
Spare Drone Parts/Box of Dynamite can once again apply to Gunner Turrets
Massively improved consistency of several IL hooks for mod compatibility; notably now works alongside Starstorm 2
R2API_ProcType was added as a dependency in order to facilitate the Laser Scope rework
1.2.0 - Items Galore
Added balancing to the following:
Boss Items: Charged Perforator, Defense Nucleus, Genesis Loop, Little Disciple, Molten Perforator, Queen's Gland, Shatterspleen, and Titanic Knurl (Planula will receive changes later on but said changes are currently dependent on WIP teleporter boss changes)
New Alloyed Collective Items: Eclipse Lite, Box of Dynamite, Faraday Spur, Kinetic Dampener, and Networked Suffering
Functional Coupler doesn't drop equipment on the ground when items are temporarily disabled
Eclipse 1 has a reworked difficulty modifier that actually increases difficulty rather than just nerfing allies
Adjusted balancing:
Acrid Blight dps per stack increased from 60% to 90% (compensation for base damage nerf, as blight was still underperforming compared to poison)
Self-damage skills (REX, Void Fiend) no longer put the user into danger (good for Oddly-Shaped Opal/Cautious Slug), but they do still disable shield regeneration
Seeker's Saving Grace barrier now scales with shields
Adjusted some item tags to standardize barrier items as purely Healing, and shield items as Healing/Utility
Warped echo no longer enters danger (vanilla behavior), now simply disables shield regeneration for 2.5 seconds on activation
Warped echo now takes the user's armor stat into account when triggering
Visual changes:
Collective Elites now display their buff icon
Fixes:
Fixed a bunch of this mod's stat adjustments being accidentally disabled
Fixed Topaz Brooch breaking on-kill effects
🌧 Fixed teleporter items dropping as temporary items
1.1.4
Fixed for Alloyed Collective
Adjusted balancing:
Sojourn no longer reduces max health in Eclipse 8
Loader's utility skills are once again combat skills due to encouraging boring gameplay when used with Red Whip.
Aegis armor per stack increased from 10 to 15
Harvester's Scythe healing now ignores proc coefficient (as long as proc coefficient is > 0)
Topaz Brooch percentage barrier now scales with shields
Warped Echo now properly enters danger (notably disabling shield regeneration) of the initial damage tick
Warped Echo now has a form of pseudo one-shot protection, preventing cheap kills from full health
Head Stompers proc coefficient re-added
Enemy damage source mod temporarily removed as a dependency while it updates to Alloyed Collective
1.1.3
Belatedly remembered to add Soulbound Catalyst to AIBlacklist because homing projectiles on Scavengers is not good
1.1.2
Added balancing to the following:
Brand new rework for Soulbound Catalyst, turning it into a damage item while maintaining its existing synergies
Adjusted balancing:
Lost Seer's Lenses proc damage nerfed (1500%->1000%)
Replaced REX default utility buff (extra stock) with a different buff (increased weaken duration) as it didn't really have much impact when playing
Removed REX utility cooldown adjustments
Allies can no longer pick up Ghor's Tome and Bandolier drops
Fixes:
Fixed REX primary weaken duration being nearly doubled from vanilla (it's not a buff that it needs and it infringes on the Directive: Disperse's role)
🌧 Fixed certain tooltips not displaying properly
🌧 Fixed Executive Card cooldown not being properly set when Wolfo's WolfFixes mod is used
1.1.1
Added balancing to the following:
Items: Wax Quail, Strides of Heresy (Shadowfade)
Adjusted balancing:
Captain's Shock Beacon has 50% increased radius (10m->15m)
Seeker's Reprieve skill has slightly less initial velocity
False Son's default special properly scales with attack speed
Roll of Pennies % health for maximum money increased from 15% back to 25% (this is a nerf)
Executive Card cooldown increased from 30s to 45s
Milky Chrysalis airdash speed reduced, but now increases air control while active
Many small adjustments for SOTS Interactables:
Halcyonite Shrines have fewer rare drops on average, and now pull from all drops equally instead of favoring SOTS items
Shrine of Shaping credit cost 50 -> 20
Prime Meridian geodes now include shields when granting percent barrier
Prime Meridian geode reward is no longer locked to SOTS items and has fewer rare drops on average, but cannot include "Stage Start" items (including Rusted Key, Shipping Request Form, Regenerating Scrap, and Sale Star)
Nerfed Ceremonial Daggers' targeting range (130m->60m)
Added dependency mod SnappierStalks as a buff to Brainstalks
Added dependency mod DamageSourceForEnemies so the reworked Breaching Fin as well as Luminous Shot work in Artifact of Devotion, as well as to enable future endeavors.
1.0.1
Adjusted balancing:
Remove Mercenary alt secondary launch force nerf (idk why I added it in the first place)
Update Wiki files and README
1.0.0
Public release
Contains balance changes to all survivors except Heretic
Contains balance changes to the majority of common, uncommon, legendary, and void items