Risk of Rain 2
Install with App

Details

Latest version
1.0.1
Last Updated
First Uploaded
Downloads
42
Likes
0
Size
75KB
Dependants

Stack Fix

masterpiece

Makes some items have a better initial effect + stacking behavior.

It's server-side, and everyone needs the mod. The default values are what I personally use and should be a good starting point for balancing.

Features

  • Faraday Spur: reduced initial movement speed and jump height gains (configurable), as well as initial and per-stack explosion damage (configurable). Movement speed and jump height gains now scale linearly per stack (configurable).
  • Networked Suffering: reduced initial maximum spread count and damage (configurable).
  • There's more planned, but that's it for now...

Configuration

General

Name Type Default Vanilla Description
Enable Mod Toggle On Off Turn this whole thing on or off (or maybe).
Fix Faraday Spur Toggle On Off Enable Faraday Spur fixes.
Fix Networked Suffering Toggle On Off Enable Networked Suffering fixes.

Item: Faraday Spur

Name Type Default Vanilla Description
Base Movement Speed Percent 70% 160% Initial movement speed gains at max charge.
Movement Speed per Stack Percent +30% +0% Movement speed gains per stack (linear) at max charge.
Base Jump Height Percent 80% 200% Initial jump height gains at max charge.
Jump Height per Stack Percent +40% +0% Jump height gains per stack (linear) at max charge.
Base Damage Percent 300% 400% Initial discharge explosion damage.
Damage per Stack Percent +200% +280% Discharge explosion damage per stack (linear).

With default settings, Faraday Spur reaches the vanilla speed/jump gains at 4 stacks.

I have wondered for quite a bit if perhaps the first stack feels somewhat underwhelming now, but this should really incentivize printing and actually stacking the item instead of giving you a free win after picking it up once.

Item: Networked Suffering

Name Type Default Vanilla Description
Base Virus Spread Integer 3 4 Initial maximum number of infected enemies.
Virus Spread per Stack Integer +2 +2 Maximum number of infected enemies per stack (linear).
Base Damage Percent 35% 45% Initial virus damage duplication.
Damage per Stack Percent +1% +0% Virus damage duplication per stack (linear).

The initial virus damage duplication needed a small nerf for a long time. I also went aheand and reduced the maximum spread by 1 on the first stack.

With default settings, you can actually stack the damage duplication, but need TEN STACKS of the thing to reach the vanilla value. It isn't really a small effect, though. Every 1% is impactful and the default spread per stack of 2 also contributes to the total damage. In fact, I'd say you should consider lowering the damage per stack to +0% (disable stacking). Still, I personally like +1~5% per stack as it's a red item.

Megumin

Name Type Default Vanilla Description
Megumin Megumin Megumin Megumin Megumin

Megumin.

Contact

  • Discord: papitaconpure (please be nice or I'll cry)

Compatibility notes

I don't knowwwwwwwwwwwwwwwwwwwwwwwwwww but if any single item breaks because of another mod or something, you can disable the individual fix.

Nerd

I've never really worked with IL Hooks nor overriden any item behavior before, and as of writing this, I haven't tested the thing in multiplayer, but I can at least confirm it works perfectly in singleplayer.

Changelog

Read the thing on Thunderstore or GitHub.

Additional Info

Build info here.

in megumin i trust for she is the light ahead

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.