HIFUVariants
HIFU's Monster and Boss Variants, revived for VarianceAPI 3.0.0 and Hallowed ConceptsHIFU's Variants revived for both VAPI 3.0.0 and Hallowed Concepts
Variants
- *Brilliant:
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- 100% Health
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- 135% Move Speed
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- 100% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Has behemoth, dies in 30 seconds
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- 4% Spawn Rate
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- *Alloy Vulture, Hermit Crab, Lemurian, Lesser Wisp, Soul Lesser Wisp
- *Colossal:
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- 150% Health
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- 60% Move Speed
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- 75% Attack Speed
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- 100% Damage
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- 120% Armor
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- 25 Bonus Armor
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- More regen, heals, can overheal, huge
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- 4% Spawn Rate
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- *Beetle Guard, Elder Lemurian, Parent, Stone Golem, Void Reaver
- Corrupted:
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- 125% Health
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- 100% Move Speed
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- 75% Attack Speed
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- 100% Damage
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- 100% Armor
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- 10 Bonus armor
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- Spawns a huge damage-increasing ward, has transcendence, small chance to summon meteors
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- Always Sprints
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- 1% Spawn Rate
- Crazed:
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- 100% Health
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- 100% Move Speed
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- 150% Attack Speed
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- 75% Damage
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- 100% Armor
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- 10 Bonus Armor
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- Has more secondary and utility uses, uses secondary more often
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- 5% Spawn Rate
- *Curative:
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- 50% Health
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- 0% Move Speed
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- 125% Attack Speed
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- 100% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Heals itself and other nearby monsters in a huge area, uses woodsprite
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- 3.5% Spawn Rate
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- *Clay Templar, Hermit Crab, Imp, Mini Mushrum
- Havoc:
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- 75% Health
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- 125% Move Speed
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- 125% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Gets more attack speed the more it hits you (has a cap), chance to buff all monsters
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- 2.5% Spawn Rate
- *Heretic:
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- 100% Health
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- 125% Move Speed
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- 100% Attack Speed
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- 15% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Uses hooks, uses skills at any point in time
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- 1.5% Spawn Rate
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- *Beetle, Parent, Stone Golem, Void Reaver
- Juggernaut:
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- 125% Health
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- 100% Move Speed
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- 100% Attack Speed
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- 15% Damage
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- 100% Armor
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- 20 Bonus Armor
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- More regen, more tanky, uses dml
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- 2.5% Spawn Rate
- Neverdie:
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- 40% Health
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- 100% Move Speed
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- 100% Attack Speed
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- 100% Damage
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- 100% Armor
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- 20 Bonus Armor
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- Revives twice, overall slightly more tanky, chance to heal half health
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- Unique
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- 1% Spawn Rate
- Nocturne:
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- 100% Health
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- 100% Move Speed
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- 100% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Smol, uses all skills more often, reduces armor after 5 hits
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- 3% Spawn Rate
- Predatory:
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- 75% Health
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- 100% Move Speed
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- 100% Attack Speed
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- 100% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Smol, comes after you much faster when out of combat, chance to boost all stats
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- 6% Spawn Rate
- Primal:
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- 75% Health
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- 125% Move Speed
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- 125% Attack Speed
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- 50% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Uses skills at any point in time, reduced cooldowns on hit
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- 3.5% Spawn Rate
- *Ramming:
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- 75% Health
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- 125% Move Speed
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- 100% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Extremely fast, always sprints
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- 2.25% Spawn Rate
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- *Bighorn Bison, Lunar Exploder, Lunar Golem, Lunar Wisp
- *Warding:
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- 150% Health
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- 75% Move Speed
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- 75% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Spawns a huge crippling ward on ambient level up, spawns warbanner
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- 2.5% Spawn Rate
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- *Alloy Vulture, Lunar Wisp, Solus Probe
Boss Variants
Note: All of the variants have a green healthbar to differentiate them quicker
- *Brilliant:
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- 50% Health
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- 125% Move Speed
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- 100% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Has behemoth, dies in 30 seconds
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- 16% Spawn Rate
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- *Scavenger
- *Butchering:
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- 75% Health
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- 150% Move Speed
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- 125% Attack Speed
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- 75% Damage
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- 75% Armor
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- 0 Bonus Armor
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- Uses Grovetender's hook ability, has sentient meat hook
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- 25%, 16% Spawn Rate
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- *Grovetender, Scavenger
- *Colossal:
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- 150% Health
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- 50% Move Speed
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- 75% Attack Speed
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- 100% Damage
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- 110% Armor
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- 20 Bonus Armor
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- More regen, huge
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- 20%, 25%, 25%, 20% Spawn Rate
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- *Aurelionite, Magma Worm, Overloading Worm, Stone Titan
- *Crazed:
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- 75% Health
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- 100% Move Speed
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- 150% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Has more secondary and utility uses
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- 20% Spawn Rate
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- *Mithrix Phase 1 & 3
- *Death Waltz:
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- 100% Health
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- 125% Move Speed
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- 125% Attack Speed
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- 60% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Uses all skills more often
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- 20% Spawn Rate
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- *Mithrix Phase 1 & 3
- *Earthquake:
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- 100% Health
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- 100% Move Speed
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- 130% Attack Speed
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- 75% Damage
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- 100% Armor
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- 10 Bonus Armor
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- Uses Aurelionite's fist ability, uses fist ability more often
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- 20%, 20% Spawn Rate
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- *Aurelionite, Stone Titan
- *Ephemeral:
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- 150% Health
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- 75% Move Speed
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- 125% Attack Speed
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- 80% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Uses Phase 4 Mithrix' orbs ability
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- 20% Spawn Rate
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- *Mithrix Phase 1 & 3
- *Errai:
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- 100% Health
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- 100% Move Speed
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- 100% Attack Speed
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- 100% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Uses Phase 1 & 3 Mithrix hammer slam ability more, can use skills at any point in time
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- 20% Spawn Rate
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- *Mithrix Phase 1 & 3
- *Erupting:
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- 100% Health
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- 125% Move Speed
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- 66% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Can use skills at any point in time, uses nova ability more often
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- 25% Spawn Rate
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- *Wandering Vagrant
- *Havoc:
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- 75% Health
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- 100% Move Speed
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- 100% Attack Speed
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- 90% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Gets more attack speed the more it hits you (has a cap), uses all skills more often
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- 25% Spawn Rate
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- *Imp Overlord
- *Heretic:
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- 150% Health
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- 150% Move Speed
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- 66% Attack Speed
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- 10% Damage
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- 100% Armor
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- 30 Bonus Armor
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- Uses hooks, uses laser ability more often
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- 20% Spawn Rate
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- *Aurelionite, Stone Titan
- *Horde:
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- 75% Health
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- 75% Move Speed
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- 75% Attack Speed
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- 75% Damage
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- 100% Armor
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- 20 Bonus Armor
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- Has queen's gland
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- 20% Spawn Rate
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- *Beetle Queen
- *Juggernaut Alpha:
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- 125% Health
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- 100% Move Speed
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- 125% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Uses all skills more often, can use skills at any point in time
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- 25% Spawn Rate
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- *Mithrix Phase 4
- *Leeching:
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- 200% Health
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- 100% Move Speed
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- 100% Attack Speed
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- 25% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Has mired urn
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- 25% Spawn Rate
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- *Clay Dunestrider
- *Lucid:
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- 75% Health
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- 100% Move Speed
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- 125% Attack Speed
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- 100% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Has transcendence, uses all skills more often, uses gorag's opus (or should lol)
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- 25% Spawn Rate
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- *Grandparent
- *Lucky:
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- 60% Health
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- 100% Move Speed
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- 100% Attack Speed
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- 60% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Has clover
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- 17% Spawn Rate
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- *Scavenger
- *Luminary:
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- 75% Health
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- 150% Move Speed
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- 125% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Frequently uses blast shower, can use skills at any point in time
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- 25% Spawn Rate
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- *Mithrix Phase 4
- *Molten:
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- 100% Health
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- 100% Move Speed
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- 100% Attack Speed
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- 33% Damage
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- 100% Armor
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- 20 Bonus Armor
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- Has molten perforator
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- 25% Spawn Rate
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- *Magma Worm
- *Nimble:
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- 50% Health
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- 125% Move Speed
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- 150% Attack Speed
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- 50% Damage
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- 50% Armor
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- 30 Bonus Armor
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- Fast
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- 20% Spawn Rate
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- *Mithrix Phase 1 & 3
- *Null:
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- 75% Health
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- 150% Move Speed
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- 75% Attack Speed
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- 100% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Uses Void Reaver's orb ability, has genesis loop
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- 25% Spawn Rate
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- *Wandering Vagrant
- *Overcharged:
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- 100% Health
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- 100% Move Speed
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- 100% Attack Speed
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- 20% Damage
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- 100% Armor
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- 20 Bonus Armor
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- Has charged perforator
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- 25% Spawn Rate
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- *Overloading Worm
- *Primal:
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- 75% Health
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- 125% Move Speed
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- 125% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Uses skills at any point in time
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- 20%, 25%, 25%, 20%, 17% Spawn Rate
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- *Beetle Queen, Clay Dunestrider, Grandparent, Mithrix Phase 1 & 3, Scavenger
- *Ravening:
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- 75% Health
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- 150% Move Speed
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- 150% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Can use all skills more often, more aggressive
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- 25% Spawn Rate
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- *Magma Worm, Overloading Worm
- *Scarlet:
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- 200% Health
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- 75% Move Speed
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- 75% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Uses orb ability more often
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- 25% Spawn Rate
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- *Mithrix Phase 4
- *Shattering:
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- 100% Health
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- 100% Move Speed
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- 150% Attack Speed
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- 90% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Uses spikes ability more often, slightly faster
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- 25% Spawn Rate
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- *Imp Overlord
- *Tainted:
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- 2000% Health
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- 175% Move Speed
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- 100% Attack Speed
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- 40% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Heals on hit, dies in 40 seconds, faster
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- 25%, 25% Spawn Rate
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- *Clay Dunestrider, Grovetender
- *Warding:
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- 100% Health
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- 75% Move Speed
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- 75% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Spawns a crippling ward on ambient level up, has adaptive armor and a shield for 10 seconds upon spawning
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- 20%, 25%, 25%, 25%, 20% Spawn Rate
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- *Beetle Queen, Grandparent, Grovetender, Imp Overlord, Mithrix Phase 1 & 3
- *Young:
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- 75% Health
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- 125% Move Speed
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- 125% Attack Speed
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- 75% Damage
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- 100% Armor
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- 0 Bonus Armor
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- Smol, very fast
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- 20%, 20%, 17%, 20%, 25% Spawn Rate
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- *Aurelionite, Beetle Queen, Scavenger, Stone Titan, Wandering Vagrant
The Mithrix Variants pair greatly with Artifact of the King for the ultimate challenge!
