Every item now has its own 3D pickup model (world drop, pickup and logbook) instead of a tinted sphere. The models are low-poly meshes generated in code from the original artwork and compiled into the DLL; if one cannot be loaded, the sphere is used.
Startup log reports Pickup models: N 3D models, M sphere fallbacks and the pickup shader properties.
0.1.1
Icons: all 22 items now use original artwork (8 from the official Stalzone item database, 14 from the S.T.A.L.K.E.R. 2 inventory). Bubble uses the closest available icon.
Icons are compiled into the DLL, so they no longer depend on the icons folder being found (this fixes flat colour squares instead of icons).
Fixes for newer game versions: item tier is set via reflection, burn uses InflictDotInfo, System.IO.Path is spelled out.
Startup log now reports the icon source and the tier member that was written.
0.1.0
First release: 22 items (3 white, 8 green, 7 red, 4 lunar) inspired by S.T.A.L.K.E.R. 2 and Stalzone artifacts.
Shared radiation mechanic with a config switch.
English and Russian descriptions.
Original procedural icons; tinted-sphere pickup models; no character display models.
Not yet tested in a running game.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.