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Trigger Railgunner
Trigger (Zenless Zone Zero) skin for Railgunner: custom model and rifle, animated menu pose, sky-blue shots and mines, Trigger-style scope, special and reload gauges.Trigger Railgunner
An unofficial Trigger (Zenless Zone Zero) skin for Railgunner. Select it in the lobby: Railgunner → Loadout → Skin → Trigger (ZZZ).
Features
- Custom model and rifle — Trigger's body and sniper, driven by Railgunner's own animations, with a two-handed rifle grip and light hair/cape motion.
- Animated menu pose — artwork-inspired pose on the character select screen with a natural idle: breathing, slow weight shift, the head looking around, while the rifle stays planted and the hands stay on it (arm IK).
- Sky-blue shots — pistol, scoped shots and Supercharge (tracers, impacts, muzzle flash, charge-up) in an electric blue with a slight white gradient. Cryocharge keeps its ice color.
- Sky-blue mines — the red glow of the mines and their explosion turns blue.
- Animated Trigger scope — a custom gold scope with a short, smooth opening (about 0.15 s) built for constant use, and a kick with orange rays on every shot.
- Trigger special gauges — the special (R) charging, charged and rebooting gauges redrawn in the scope's style, same size and place as the originals.
- Trigger crosshair — Railgunner's normal crosshair in the scope's pale gold and orange, with its label in a Zenless Zone Zero style font (Tektur, SIL Open Font License).
- Boosted shot indicator — redrawn in the skin's style with a static energy icon in the interface's orange and pale gold.
- ZZZ-style reload bar — the active reload bar redrawn with metal end caps, a sky-blue progress fill and an orange perfect window, fully animated (deploy, scrolling stripes, glowing window, cursor trail, success sweep, failure shake).
- Trigger UI — portraits and gold character UI for players using the skin.
- Clean silhouette — item and equipment displays are hidden on Trigger (they are placed for Railgunner's skeleton).
Every change only applies to players using the Trigger skin. Other players and other skins are untouched.
Configuration
BepInEx/config/local.trigger.railgunner.cfg (or the r2modman config editor):
| Section | Option | Default | Effect |
|---|---|---|---|
| Appearance | HairMotion / CapeMotion | true | Secondary hair and cape motion |
| Appearance | HideItems | true | Hide item and equipment displays on Trigger |
| Menu | TriggerPose | true | Artwork pose on the select screen |
| Menu | IdleMotion / IdleAmplitude | true / 1 | Menu idle motion and its strength (0–2) |
| Menu | CloserBy / LeftShift | 0.18 / 0.12 | Menu framing |
| Effects | TriggerShots | true | Sky-blue shots and mines (restart required) |
| Interface | TriggerUI | true | Portraits and gold character UI |
| Interface | TriggerSpecialUI | true | Trigger-style special (R) gauges |
| Interface | TriggerReloadUI | true | ZZZ-style active reload bar and boosted indicator |
| Interface | TriggerCrosshair | true | Crosshair in the Trigger palette |
| Interface | ZZZFont | true | Trigger font for interface labels |
| Scope | TriggerScope / Opacity | true / 1 | Custom scope (restart required) |
| Scope | Animated | true | Scope entry and firing animations |
| Weapon | Scale / Offset / RotationOffset | 1 / 0 / 0 | Rifle fine-tuning (restart required) |
Multiplayer
Every player needs the mod (standard for custom skins). The skin, shots and mines are synced through the game's skin and effect systems.
Credits
- Character: Trigger © HoYoverse / miHoYo. This is a fan-made, non-commercial mod, not affiliated with HoYoverse or Hopoo Games / Gearbox.
- 3D model: 观海子 (Guanhaizi, Bilibili). The original model notice is included in the package (
NOTICE_MODELE_ORIGINAL.txt). - Font: Tektur © The Tektur Project Authors (github.com/hyvyys/Tektur), SIL Open Font License 1.1 (
assets/Tektur-OFL.txt). - Mod: RandyTeam.
Feedback
Found a bug? Please include your BepInEx/LogOutput.log (lines starting with Trigger).