This mod feature a number of QOL changes to Voidfiend including changes to his vfx beam abilities and his supress ability ever got annoyed at the fact corruption takes more hp then it actually gives? well this changes that with settings like efficiency mode Ever wanted to customize the corrupted beam? well u can do that in this mod. Ontop of these changes there is also a overhaul to the skill icon's while in corrupted mode, they now dynamically update based on your state unlike the base game where the tooltips only show default skills.
Two Gameplay Modes:
All-or-Nothing Mode: Spends your entire available resource (spendable corruption or a portion of health) for an equal 1:1 reward. High risk, high reward.
Fixed Trade Mode: Spends a fixed, user-defined percentage of your resources (e.g., spend 35% corruption to heal for 35% health).
Efficient Trades: When enabled, the ability will never spend more resources than needed. If you only need 10% health, it will only consume 10% corruption, saving the rest.
Aegis Support: The "Efficient Trades" logic is fully compatible with Aegis, allowing overhealing to be converted into a temporary barrier.
Configurable Charges: Set the maximum number of charges for both the normal and corrupted versions of the ability independently. You can also enable infinite charges for either mode.
Dynamic Tooltips: The in-game ability description automatically updates to show the correct values based on your configuration choices.
Customizable Beam Range: Adjust the maximum distance of the corrupted (Lazer) beam via a slider.
Adjustable VFX Size: Change the width, height, and length of the beam's visual effect to make it as thin or thick as you like.
Laser Mode: Enable a special mode for either beam corrupted/regular to remove all spread and bloom, turning your primary fire into a perfectly accurate laser.
VFX Clipping Fix: A small offset is applied to impact effects to prevent them from clipping into the ground or walls.
Added environment Hit VFX to the corrupted lazer as it has none in the base game due to its short range.









0.2.0:
-Merged RiskOfOptions settings tabs to be less chaotic.
-Fixed bug when leaving to main menu while having corruption buff. The vfx would not switch back to its original purple color in regular Voidfiend non corrupt state, when starting a new run.
-Changed the color of light that emits from a small vfx ball belonging to regular non-corrupted drown and flood, from red to purple.(It spawns near the muzzle when firing, and it's difficult to see unless you have a high attack speed and fire many in succession)
0.1.0:
-Initial release