Changelog
1.0.2
- Reworked scoreboard handling during an active three-choice reward.
- The scoreboard/inventory can now be opened normally while choosing.
- Opening the scoreboard temporarily hides the choice panel instead of cancelling or consuming the reward.
- Closing the scoreboard restores the exact same picker and candidates without rerolling.
- Prevented the hidden choice panel from receiving input while the scoreboard is open.
- Removed the temporary 1.0.1 behavior that blocked scoreboard access during a pending choice.
- Fixed the Command Artifact information panel appearing in the scoreboard when ThreeChoiceChests uses its internal Command picker.
- Preserved normal Artifact of Command behavior.
- Retained the existing pause-menu recovery and reward queue behavior.
1.0.1
- Fixed unresolved chest rewards being consumed when the scoreboard dismisses the choice UI.
- Blocked scoreboard activation for the player with a pending three-choice reward.
- UI dismissal no longer completes the choice or advances the reward queue.
- Preserve the original picker and candidates; restore an interrupted prompt after the pause menu closes, without rerolling.
- Finalize the reward only after the game accepts a valid candidate selection.
- Unified plugin and assembly version identifiers at 1.0.1; builds now output ThreeChoiceChests.dll directly.
1.0.0
- Initial release.
- Added three-choice rewards for standard small, invisible, large, and legendary chests.
- Added three-choice rewards for Damage, Healing, and Utility category chests, including their large variants.
- Added three-choice rewards for Equipment Barrels.
- Preserved original item tier and category restrictions.
- Added a reward queue so multiple rapidly opened chests resolve one choice screen at a time.
- Left Lunar Pods, Void Cradles, Free Chests, Command Chests, and Adaptive Chests unchanged.
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